Patch 7.5 Preview Part 2
◆"Trail to the Heavens" Trailer
(00:46:20)
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We began the broadcast by premiering the trailer for Patch 7.5 – Trail to the Heavens, then went over our schedule of upcoming events and patch releases.
The Patch 7.5 main scenario will be released in two parts. Part 1 will be released on Tuesday, April 28, soon after the North American Fan Festival; Part 2 is scheduled for early September.
The timing of these updates is intermingled with the Fan Festivals, so you can look forward to both new content and major announcements! Furthermore, there will be patch releases aside from the main scenario patches, so you can look forward to those as well!
◆Recap of What's to Come in Patch 7.5
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(00:50:27)
- New Main Scenario Quests
In Patch 7.5, the first half alone will have nearly as much story content as a normal patch! There will be a bit of a wait until Part 2 is released, but there's good reason for it, so be sure to keep up with the story as we prepare further announcements for the European Fan Festival in July!
- Dawntrail Allied Society Capstone Quests
- Inconceivably Further Hildibrand Adventures
- New Custom Deliveries: Tiisol Ja
The Hildibrand quests start off rather peaceful for a grand finale, but won’t stay that way for long! Creating cutscenes for Hildibrand has often leveled up our arsenal of special effects, and this update has a few moments where that really shines through.
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(00:53:57)
- Duty Support Update
- PvP Update
- New Crystalline Conflict Arena: Archeia Harmonias
- New Dungeon: The Clyteum
- New Alliance Raid: Windurst: The Third Walk
The new dungeon will be reveal just how advanced the Garlean Empire’s magitek weaponry truly was, so that's something you may want to look out for!
As for the new Crystalline Conflict arena and alliance raid, we went in-game to look at them later in the broadcast.
- New Trial: Enuo (Normal/Extreme)
- Shinryu’s Domain (Unreal)
Enuo (Normal) will feel about as difficult as you'd expect, but packed with theatrics that match the narrative.
In Extreme, Enuo's mechanics will be very straightforward in the best way. Rather than an intensively arena-based mechanic, it’ll be more of a head-to-head eight-player battle. The pace of the battle is on the fast side, and may feel a bit tougher than some of the more recent Extreme trials.
Shinryu was a formidable Extreme trial back in its heyday, but above all, the music is fantastic—so we hope you’ll relive the frantic mechanics and sprinting across Shinryu’s back once again.
- New Ultimate Raid
We hinted at the new Ultimate raid ahead of its reveal at the recent North American Fan Festival. Check out the keynote archive for more details!
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(01:00:24)
- Phantom Weapons
- Occult Crescent: North Horn
- New Limited Job: Beastmaster
At last, our Phantom Weapons can be reforged into their final forms. You can look forward to some solid new designs, thanks to Dawntrail's graphical update expanding our Development team's creative limitations.
For Occult Crescent, North Horn introduces an expansive new area, so we hope you’ll dive in and enjoy the new reaches of the isle to the fullest.
As for beastmaster, we went over the new limited job in more detail later in the broadcast.
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(01:02:30)
- Ocean Fishing Update: New Route - Thavnair
- New Cosmic Exploration Star - Auxesia
- Gold Saucer Update
The previous stars in Cosmic Exploration hinted at the traces of a bygone civilization, and this finale will be closing in on the truth.
A new multiplayer activity will be added to the Gold Saucer sometime during the Patch 7.5x series. We’re not quite ready to share the details yet, so please look forward to further updates!
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(01:03:50)
- Housing Update
This update will significantly increase the number of furnishings and outdoor furnishings that can be placed. But this means many more housing objects could be on-screen at a time, which could be demanding for certain systems.
To help with the load, we're adding a setting to adjust how many characters show up on your screen when you're inside housing. This might help if you enter a room and your system is struggling to render everything inside.
We also added a backend process to also alleviate the load by capping how many furnishings will be shown on-screen simultaneously to 400. When that cap is reached, the game will begin concealing the furnishings that are furthest away from you and harder to notice, like furnishings on another floor.
In most cases, you probably won't notice this affecting your gameplay, but it's worth keeping in mind if your housing has a ton of furnishings in a small area. Rest assured that this won't affect your placement limits—it only affects how many are visible at a time.
- Armoire Update
- Dye System Update
Dyes will be consolidated into three types. The dyes you currently have won't be usable anymore, but they can be exchanged for the new versions at the Calamity Salvager after Patch 7.5 is released.
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