As far as button count goes, depending on what is added and/or removed, I could see the gem buttons staying as is, but they change out for different triads if we finally get our other three elemental gems, or potentially even more triads down the road. Add one button to switch teams. Keep all Demis and their special abilities on one button, and hopefully we don’t get any further Demis without getting a triad of gems to go along with them! Kinda keeps them even with PCT’s two palettes by giving SMN two gem triad teams along elemental lines, and where PCT has paintings, we have our Demis. I know I compare to PCT a lot, but seeing what they did there made me realize just how much more SMN could potentially have! We already have space in the current rotation, we would just get more variety of summons, instead of repeating the core 3 over and over.

If Physick stays (but I doubt it), they could finally fix it to scale with INT so it was actually useful in a clutch, and have it share a button with Sol’s Lux. We could save another button by just having our Carby respawn when we do, or combining the Summon/Away buttons. I’m kinda hoping we keep the rez the way it is, but I wouldn’t be too upset if they linked it to Phoenix and you gained rez charges from that, as long as they don’t put a hard time limit on it, which is my main issue with Lux being tied to Sol.

I’m kind of indifferent as to what is done with the plain Ruins, Necrotize, etc… if we got more gems we wouldn’t really need many “filler” spells. I’d prefer to have everything be a summon of some kind, and that’s not hard to do if they finally build on the framework of the rework.