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  1. #21
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,446
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Is it just me or did they change the summons to leave by fading out rather than flying up with 7.5? At least with Garuda/Titan/Ifrit.

    Wondering if that has anything to do with future changes for the job.
    (1)

  2. #22
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,810
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    You're right. Just logged in to test, the summons land as before, and major summons still play their desummoning animation as before (or at least Temu Bahamut did) but the minor summons just fade out where they stand. Huh. Might also just be a bug of course.
    (3)

  3. #23
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Azurarok View Post
    Is it just me or did they change the summons to leave by fading out rather than flying up with 7.5? At least with Garuda/Titan/Ifrit.

    Wondering if that has anything to do with future changes for the job.
    I put that in the in-game bug forum last week. I don't like making the summons smaller than normal size but this is making it tempting
    (1)

  4. #24
    Player
    unjourneyed's Avatar
    Join Date
    Jan 2022
    Posts
    49
    Character
    Thereza Oseniah
    World
    Siren
    Main Class
    Botanist Lv 100
    Off topic, but missing animations for certain summons is listed as a known issue for patch 7.5.

    An issue with arcanists and summoners wherein executing actions with certain pets results in an incorrect motion displaying when the summoned pet leaves the battlefield.
    (3)

  5. #25
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,446
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by unjourneyed View Post
    Off topic, but missing animations for certain summons is listed as a known issue for patch 7.5.
    looks like it is a bug. Do wonder how that happened though
    (0)

  6. #26
    Player
    SyferU's Avatar
    Join Date
    Jul 2021
    Posts
    142
    Character
    Sy Der
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 66
    Thinking a bit more about it, evolved jobs are also about giving the player more freedom in how they want to play and SMN already has that, for example allowing you to choose between Ifrit, Garuda and Titan in whatever order you want.
    So I have even less of an Idea what they want to simplify about it.
    (0)

  7. #27
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SyferU View Post
    Thinking a bit more about it, evolved jobs are also about giving the player more freedom in how they want to play and SMN already has that, for example allowing you to choose between Ifrit, Garuda and Titan in whatever order you want.
    So I have even less of an Idea what they want to simplify about it.
    You only have that freedom after Bahamut/Phoenix, really. After Sol you pretty much always use Titan because he's strongest under raid buffs. On top of that, you're also locked to a rigid cycle where mechanics can result in you entirely skipping parts of your rotation.

    Evolved mode can honestly be the thing that finally fixes SMN after 2 expacs of little development. There's a lot of potential ways to make it interesting and I honestly can't help but ruminate on what I would want!
    (0)

  8. #28
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,446
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Main thing they'll probably address somehow would be when you can use Bahamut/Phoenix. The main issue with the job right now is what to do when you run out of gem summons but don't want to use Bahamut because some downtime is coming up soon, where you'd just be stuck spamming RuinIII for a bit.

    With raid buffs out of the way we at least don't have to be annoyed by having to use normal Bahamut/Phoenix on raid buffs as opposed to Solar, but I kinda expect Solar to become an upgrade to normal Bahamut while keeping normal Bahamut available as an egi glamour/action skin.
    (1)

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