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  1. #1
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    746
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80

    Evolved Summoner speculation

    Summoner is already a pretty simplified and new-player friendly job. So it'd be interesting to see what they do for it.

    Maybe it will just be summoner as we know it but its summons are now consolidated onto one button for example. Or maybe evolved summoner will just be nothing but summons, even stuff we never summoned before.
    (0)

  2. #2
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    1,001
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Chasingstars View Post
    Summoner is already a pretty simplified and new-player friendly job. So it'd be interesting to see what they do for it.

    Maybe it will just be summoner as we know it but its summons are now consolidated onto one button for example. Or maybe evolved summoner will just be nothing but summons, even stuff we never summoned before.
    Damage buff= Removed
    Raise= Removed

    Carbuncle will most likely attack again.
    More summons.

    I think we will have summons that are specifically for attacking and summons that are specifically for support like. I also believe we will be able to change the skin of summons to since they adding that feature.
    (1)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,718
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    If I had my wish the summons would now be on a single button that pulls them in a random order. Hence there's actual gameplay, if you can't use Ifrit but the game gives you Ifrit, gotta make due with that and play around the long cast times. And then ideally it's now two random sets of minor summons, the other is Shiva+Leviathan+Odin or so.

    And then 2-4 actual damage buttons (nuke, slower nuke, instant cast on a CD, DoT with cast time), and all four do not deal damage and all four are modified by the current summon. Instead their "damage" uses a new color, and this feeds a bar of the current summon. And say with Ifrit they're slower to cast but have a stronger effect. They're "empowering" skills. Fill the bar enough, and attacks for the summon unlock that oGCD abilities (another 1-3 per summon) trigger the summon to execute. Naturally as these happen once every 5-15 seconds they cause massive single damage amounts or huge DoTs ticking for crazy numbers or for 60 seconds or so. Summon ideally also uses the biggest unlocked attack on its own when it disappears.

    So damage is only "Summon arriving" + "Unlocked summon attack" manually (or when it disappears).

    Major summons work the same way, but the feed-attacks also deal some damage. Phoenix 3-bar full attack is an area raise.

    Okay that's all very unrealistic.

    Drop the bar / execute / no-damage parts, just give me 2-4 damage abilities that the current summon modifies, put the summons in random order so I got actual gameplay to play because I have to play around whatever summon the game insists on giving me at the worst possible time, and give me another 1-3 abilities that are oGCD and are "pet commands", letting the current summon or carby do something. I'd be happy with that, too.
    (1)
    Last edited by Carighan; Yesterday at 02:50 PM.

  4. #4
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    746
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by SweetPete View Post
    Damage buff= Removed
    Raise= Removed

    Carbuncle will most likely attack again.
    More summons.

    I think we will have summons that are specifically for attacking and summons that are specifically for support like. I also believe we will be able to change the skin of summons to since they adding that feature.
    Yeah true. Personally I kind of want to change bahamut into Odin with that ability skin.

    Quote Originally Posted by Carighan View Post
    If I had my wish the summons would now be on a single button that pulls them in a random order. Hence there's actual gameplay, if you can't use Ifrit but the game gives you Ifrit, gotta make due with that and play around the long cast times. And then ideally it's now two random sets of minor summons, the other is Shiva+Leviathan+Odin or so.

    And then 2-4 actual damage buttons (nuke, slower nuke, instant cast on a CD, DoT with cast time), and all four do not deal damage and all four are modified by the current summon. Instead their "damage" uses a new color, and this feeds a bar of the current summon. And say with Ifrit they're slower to cast but have a stronger effect. They're "empowering" skills. Fill the bar enough, and attacks for the summon unlock that oGCD abilities (another 1-3 per summon) trigger the summon to execute. Naturally as these happen once every 5-15 seconds they cause massive single damage amounts or huge DoTs ticking for crazy numbers or for 60 seconds or so. Summon ideally also uses the biggest unlocked attack on its own when it disappears.

    So damage is only "Summon arriving" + "Unlocked summon attack" manually (or when it disappears).

    Major summons work the same way, but the feed-attacks also deal some damage. Phoenix 3-bar full attack is an area raise.

    Okay that's all very unrealistic.

    Drop the bar / execute / no-damage parts, just give me 2-4 damage abilities that the current summon modifies, put the summons in random order so I got actual gameplay to play because I have to play around whatever summon the game insists on giving me at the worst possible time, and give me another 1-3 abilities that are oGCD and are "pet commands", letting the current summon or carby do something. I'd be happy with that, too.
    So basically:
    Ruin (and what it morphs into)
    Demi-summon (phoenix, bahamut. Maybe things like odin)
    Gem Summon (titan, ifrit, garuda. Along with stuff like ramuh and shiva)
    Rite (and its morphs)
    Ruin (and its morphs)
    Outburst/Tri-Diaster
    Lucid Dreaming
    Swiftcast
    Surecast

    I personally think that'd be fun.
    (0)

  5. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,718
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    No no, since Bard is now Summoner, Summoner now is Bard. 120s window of 3 strictly sequences songs, lots of procs, bland gameplay evolving from so many mechanics, constant minor group buffs.
    (1)