https://na.finalfantasyxiv.com/lodes...49080f64d0121f
I knew that vpr, smn and sge were gonna get buffed since they were always on the low end looking at the one website.



https://na.finalfantasyxiv.com/lodes...49080f64d0121f
I knew that vpr, smn and sge were gonna get buffed since they were always on the low end looking at the one website.
Last edited by Maltothoris; 04-28-2026 at 01:06 PM.



Hmm, I see.Further main scenario quests and the beastmaster limited job are scheduled to release in Patch 7.56.


Not a fan of constant potency increases. Powercreep is a thing.



Seems like Beastmaster is an afterthought when they were promoting it for Drawntrail.



The funny thing about the phelmga 3 buff that sge got seems to apply when you first get the spell at 82 meaning you have this 690 potency spell at 82 when it first debuted at 510 pot. Also gotta love their reasons for some of these buffs.
Compared to other DPS jobs, reaper's suitability to any given duty can vary significantly, making it difficult to master and execute ideal rotations. This results in a substantial loss of damage output in high-end content, which is why reaper's usage rate is lower than other jobs. With the ultimate raid releasing shortly after Patch 7.5, rather than make changes that would warrant changing rotations, we decided to slightly increase the potency of reaper's actions.Sure these are fine and all but it does come a little late to say the least.Between the two barrier healers, scholar tends to be preferred due to their utility outside of healing. To compensate for this, we have made adjustments to increase sage's damage output.
It's been 84 years...The following additions and adjustments have been made when on standby after completing a synthesis:
- You may now change your class/job.
- You may now use meals and medicines.
- You may now move items in your inventory.
- You may now join/leave parties.
- You may now operate linkshells.
- Moving will cancel standby mode.
(But it's still bogged down by)
* Please note that you will be unable to join parties via the Party Finder.
If these really are all the concessions that will be necessary for X-DC PF/DF, the system sounds incredibly promising, it is by far the thing I am most excited about, and I hope it gets here as soon as it is able to.In future updates, it will be possible to be matched and form parties with players from all Worlds of the same physical data center. In light of this, the following additions and adjustments will be implemented:
To reduce matchmaking load, when registering for multiple duties at once, it will now only be possible to register for duties which require the same number of players (e.g. 4-player/8-player/24-player are categorized separately).
* An exception to this is the 8-player guildhest "Solemn Trinity", which cannot be registered for simultaneously with other 8-player duties. However, it may be registered alongside other 4-player duties.
* As before, the Duty Roulette, PvP duties, Triple Triad (Battlehall), Lord of Verminion, and Chocobo Races cannot be registered with other duties at the same time.
Your current World will now be shown in the World List found in the World Visit window.
The "Organize CWLS" feature has been added to Cross-world Linkshells.
In coming updates, it will be possible to join and send/receive messages from any cross-world linkshell (CWLS) from the same physical data center.
As before, players may only join up to 8 CWLS at once. However, if a player previously joined a CWLS after using data center travel, resulting in their total number exceeding 9 or more, the linkshells which exceed the limit will not be immediately erased.
Please note, however, that these linkshells will be deactivated, and you will not be able to send or receive messages from them. They may be reactivated by leaving or disbanding unused cross-world linkshells.
* The "Organize CWLS" button will only display when the cross-world linkshells you belong to have exceeded the maximum number of active channels.
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