Introduction
As the resident Sage-obsessed asshole who refuses to shut up about the missed opportunity of Sage's job fantasy, and occasionally spends money specifically to not play FFXIV and just beg for Sage changes, I think it'd be remiss of me not to go over what Evolved Sage needs, and also what it explicitly does NOT need.
The Issues
Let's start by establishing what fails with the current Sage design. First, Sage's playstyle is too similar to Scholar's. Sage was supposed to be a healer who heals through DPS, but every active healing decision a Sage makes has nothing to do with Kardia or DPS, and their most essential healing actions currently are reskins of Indomitability and Sacred Soil. Second, Sage's DPS is as shallow and boring as every other healers'. When Sage was announced, Yoshi P described it as a healer designed to respond to player feedback about wanting more DPS variety. If there was ever a healer to explore having a more involved DPS rotation, it should be Sage especially because it can utilize aspects of a DPS rotation to interact with Kardia.
What Sage Needs
- Aetherflow healing needs to go. Addersgall as a resource is fine, but if it stays, it should be spent on actions like Soteria and other ways of augmenting Kardia healing.
- More DPS variety with shorter cooldowns. Go all in on the prospect of a healer that feels like a DPS. Give it more attack spells and attack OGCDs. Let DPS fuel Sage's access to more healing resources, and build existing healing resources into effects on certain attacks or as Kardia augments.
- Make Sage look cool. This is a healer loosely inspired by a Gundam mech, there is no reason Sage's DPS shouldn't look flashy as hell. I don't want to feel like a laser hair removal specialist cleansing someone's legs of every follicle.
What Sage Does NOT Need
- Do NOT remove DPS actions from Sage. Change what certain attacks do, or replace some with new animations if you feel its necessary, but Sage's DPS arsenal is already painfully shallow. We don't need less.
- We DON'T need a full DPS refund on every Eukrasian barrier breakage. The last thing I want to see is Sage encouraged to spam barriers all day. I do want every action to serve a purpose, including GCD heals, but the focus of Sage's healing should be on Kardia, not Diagnosis and Prognosis.
- Do NOT make the job even easier than it already is. It doesn't have to be this full-on sweaty try-hard healer, but allow us to have something more technical. Reborn Sage will still be there for anyone who wants an easier Sage to play.
Some Less Important Wants and Ideas
If you plan on removing the cast time from Dosis, I'm actually okay with this, but if so then Sage definitely needs to focus a lot on weaving and double weaving both for healing and DPS. I genuinely think Sage should have an Enshroud, Reawaken, Overcharged type action that gives it a rapid-speed DPS window, because that actually compliments Kardia very well by allowing you to trigger Kardia more rapidly, especially if we add more ways to augment Kardia healing, such as adding more Soteria-like ways of augmenting Kardia. I'd also really like to see a DPS-positive form of Pneuma, and I think you can easily achieve this by making Pneuma itself an attack with no added healing while adding a Eukrasian Pneuma that can be used off-cooldown and retains the existing Pneuma's same potency as Dosis with added AoE healing around you. Please make Addersting more interesting. I don't think Toxikon being an uptime tool is inherently bad, but only being able to generate Addersting from Eukrasian barriers severely limits the mechanic.
Conclusion
Evolved White Mage does not excite me, nor does it give me confidence that the other healers will turn out better, but honestly, if any healer is going to have a more fun and interesting Evolved mode, I would bet on Sage. I've seen what Mr. Tamaki can do with PVP Sage. The folks here can attest to me glazing the ever loving hell out of PVP Sage to an obnoxious degree, but I do genuinely feel like the effects and cooldowns on Sage's PVP kit are way more interesting and would almost 1:1 translate to PVE very well with only a few exceptions that could be easily adjusted. Whatever happens, this is really the make or break for my interest in Evercold, and I'd love to experience both it and Dawntrail with an Evolved Sage that meets even a quarter of my expectations. My bar isn't as high as I make it sound.


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