


Any content not designed with 99s in mind, i.e all content prior to Abyssea era+ can be soloed with few exceptions -- You can't solo Dynamis Lord because of the fight setup alone.


ahh will that sucks lol all that hard work i put into cop/sky lol thank god i quit before they starting raising the cap.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner


That's been my hope as well, since Matsui was the lead designer behind Abyssea, which for all the griping people do about it, has been the most fun I'd had with the game in years. Too bad he's back in charge of XI now and if he hasn't already will likely be replaced on the XIV team - I can't see him working 2 MMOs at once.It's pretty terrible now, plagued by Tanaka's ideas and drop rates as bad as Darklight and Militia Trousers. Maybe since Matsui picked the game back up, it'll be less shit, but I'd wait for the new expansion before bothering with anything.
I wouldn't say it's too late to get into, since someone can PL you 90 in a few days or so, and then you can solo the missions. Endgame is very lacking, since they decided to increase the level cap from 75-99 in roughly one year with little content to support that jump. But you can explore a lot of the locations in XI, since that's what made the game so great.
Obligatory THIS IS THE FFXIV FORUMS NOT FFXI FORUMS post.
Did they ever say who our new battle director would be?



Matsui is working on both games.


A new expansion JUST came out for xi ....



Voidwatch is pretty terrible.
Except they've since added those mobs that are lv105 that con Tough and Incredibly Tough to lv99 characters. Because SE couldn't leave well enough alone.But you can explore a lot of the locations in XI, since that's what made the game so great.
Up to "One to be feared", maybe. I had to three-man Tenzen because I couldn't kill him quickly enough.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

There is a vast amount of content to do in XI. Starting now can be challenging but it isn't as hard as it was orginally. Once at a suffcient level you can grind out alot fairly fast. It will however be challenging to find low level parties, iwithotu a sub job, and get some aspects done. If not familiar with the game (you will need to use guides) it will be a slow process. Once familiar grinding out jobs isn't all that hard.
A majority of the community are level 80+ and have leveled most jobs to at least 75. THe community isn't what it used to be so gettign help can be tough, even with level synch.
It's much easier to get going in FFXI these days. Aside from needing to stop for limit break quests (some of which they adjusted to make significantly easier), you can get max level in a relatively short time. Sure, some people just pay for exp in fell cleave parties in abyssea (myself included), but with Grounds of Valor you can still get upwards of 100k+/hr in some areas.
Most of the old content is also very easy to do now. The level limits on CoP were lifted long ago. RoZ, ToAU, and WotG are even easier due to players being 99. Dynamis got a complete overhaul a while ago as well, so most people farm solo or lowman groups.
The current endgame hierarchy is pretty much abyssea > voidwatch > neo-einherjar/nyzul > legion. Leaving out neo-limbus since it's just, well... not really worth it for the vast majority of items (few exceptions though), plus it's stupid easy. Easier than limbus at 75 was.
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