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  1. #11
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    ok, it's not broken but it's unbalanced
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    279
    It's already been mentioned that all the algorithms regarding damage reduction and shit is going to be re-done as part of the battle changes.

    Seriously, when will people LEARN TO READ?
    (3)

  3. #13
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Evangela View Post
    it's not a minor issue but I never seen the dev team mention about it anywhere


    Several, several problems with this.

    1) Use THE DEVELOPMENT TAGS. You can't make threads and just complain complain complain about every little detail, and not leave breadcrumbs so the 'developers' know you have a proposal or an issue. It's even in a sticky at the top of the general discussion board titled.. oh my holy god 'PLEASE USE DEV TAGS'!!!!

    2) As many others here have said, it will probably be reworked along with 'EVERYTHING else' that is going to be changed with battle and skill issues.

    3)Yes, I preferred the ffxi standard where duration was based on level + level of protect / shell up to 30 minutes.

    4) If you haven't noticed, or are just stubborn then you would know that they are 'going' to be doing a lot of damn work to this game. It's people like you with constant negativity that are bringing this general discussion board into a very deep dark hole.
    (3)

  4. #14
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Evangela View Post
    ok, it's not broken but it's unbalanced
    To add, it's been said on 'several' threads it takes around 200 responses to a thread (im not sure if there's a factor for how many times it has been viewed if not responded to) just to get a developer response.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    243
    It's not broken it was over powered before.
    (2)
    I rip the axe from the head Covered in blood and brains Leave the body lying dead Ready to strike again
    My sword cuts through clothes and skin Like a hot knife cuts through snow I smile as the bastard screams When I twist my sword
    Sword in my hand Axe on my side Valhalla awaits me Soon I will die Bear skin on my back Wolf jaw on my head Valhalla awaits me When I'm dead

    Viking Job Please!

  6. #16
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    which article they talk about this damage reduction?
    (0)

  7. #17
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Evangela View Post
    it's not as good as it was before the November patch, seem they only cut the damage around 10%

    mages die a lot from Devilet or another mobs spell during the behest or levequest

    Uh, the Protect and Shell nerf (as I like to call it) after that update was needed. Before they were changed, you could cast Shell and cut Grass Raptor's flame breath by some ridiculous amount, like 50% or something. There was absolutely no fear of death when you had it up. When you got Shell 2 and Protect 2, the changes between tier 1 and tier 2 were insignificant.

    It seems when they nerfed Protect 1 and Shell 1, they just made Protect 2 and Shell 2 the power that Shell 1 and Protect 1 were at prior.

    So, what's wrong with it? Nothing. It got balanced, that's all.
    (2)

  8. #18
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jennestia View Post
    Where is your parse data, Evangela? People keep saying it's broken but they aren't posting their parses to prove it. They'll rebalance it and probably add tiers like in XI but as of now it's not "broken", it does last a fairly short time though.
    it seem the tier one version of both spell would later be a spell used around 10 So for now use what they give you. Seem they also going to add new raise 1-3 from the new dev post they made today. Please stop using the word "Broken" if you don't know how to use the word.
    (1)

  9. #19
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Shell 2 isn't as good as Shell 1 was before that patch
    (0)

  10. #20
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by MagicofGaia View Post
    To add, it's been said on 'several' threads it takes around 200 responses to a thread (im not sure if there's a factor for how many times it has been viewed if not responded to) just to get a developer response.
    Then we should be hearing something soon from the devs on the Triple Triad thread. :P


    ...No I'm nowhere close to being done, people.
    (0)

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