Quote Originally Posted by Jinko View Post
Protect seems fine to me, Shell on the other hand does seem kind of gimped, some magic based attacks can one shot you if your not careful and that shouldn't be happening really, seems really cheap.

Main offenders are Imps and Salamander type monsters, so either shells effectiveness needs to be increased or certain magic based mobs need to be rebalanced.

As others have pointed out large scale rebalancing will take place in the near future so its just a matter of patience.

One thing I do agree with is that Protect and Shell should last longer 30 minutes sounds about right.
This, Shell, Protect, Mighty Guard etc always seem to historically be short durations in FF games. On the topic of it doing absolutely nothing, I wouldn't say that as Yoshida commented that the formula for it is extremely complex that it's difficult to balance, however broken it is not. I use Protect on myself as every DoW I play as well; Shell I'm pretty sure it's well known that the magic balance in this game is absurdly off just like every other stat and a lot of magic attacks aren't purely magic based either, e.g "Breath" attacks tend to have other modifiers to them beyond just x element.