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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    279
    It's already been mentioned that all the algorithms regarding damage reduction and shit is going to be re-done as part of the battle changes.

    Seriously, when will people LEARN TO READ?
    (3)

  2. #2
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Evangela View Post
    it's not a minor issue but I never seen the dev team mention about it anywhere


    Several, several problems with this.

    1) Use THE DEVELOPMENT TAGS. You can't make threads and just complain complain complain about every little detail, and not leave breadcrumbs so the 'developers' know you have a proposal or an issue. It's even in a sticky at the top of the general discussion board titled.. oh my holy god 'PLEASE USE DEV TAGS'!!!!

    2) As many others here have said, it will probably be reworked along with 'EVERYTHING else' that is going to be changed with battle and skill issues.

    3)Yes, I preferred the ffxi standard where duration was based on level + level of protect / shell up to 30 minutes.

    4) If you haven't noticed, or are just stubborn then you would know that they are 'going' to be doing a lot of damn work to this game. It's people like you with constant negativity that are bringing this general discussion board into a very deep dark hole.
    (3)

  3. #3
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    which article they talk about this damage reduction?
    (0)

  4. #4
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Shell 2 isn't as good as Shell 1 was before that patch
    (0)

  5. #5
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Evangela View Post
    Shell 2 isn't as good as Shell 1 was before that patch
    Even so, that'd be a good thing. It was simply over powered. Just like how Punishing Barbs was before its nerf and just like how Emulate is now.
    (2)

  6. #6
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Keftenk View Post
    Even so, that'd be a good thing. It was simply over powered. Just like how Punishing Barbs was before its nerf and just like how Emulate is now.
    yeah, they were over powered but if they want to rebalance them why they nerf them too much? Punishing Barbs became useless, Shell & Protect almost useless too

    I'm ok with rebalancing the over power skills but should keep them in acceptable rate
    (0)

  7. #7
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Lol, Pbarbs is far from useless.

    They could "rebalance" Protect and Shell, sure. However, it really isn't needed.
    Damage checks are more heavily influenced by Rank vs Rank comparison. Which imo, is the issue. That's what needs to be looked at.
    (1)

  8. #8
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Punishing Barbs is far, far from useless, it even allowed me to kill hard (for current rank) mobs by cutting a decent portion of life off of it after a powerful TP move I couldn't get out the way of in time from not paying attention (Gnat's Lightning Rape.)

    When something is overpowered, you reduce it -- sometimes it's too much, sometimes it's very unoticable, however in this case, shell wasn't suppose to chop off ~40-55% of magical damage, it's suppose to go in tiers which it didn't, and an "acceptable rate" is subjective because MMORPG players don't fully know what balance is, just what they want, for example, WoW -- PvP vs PvE balance.

    @Keftenk:

    It's mainly the way stats are scaled and currently work, which is what they're changing. Rank vs Rank is the deciding factor, but only because of unbalanced stats where player stats are barely effective vs enemy stats which are overly effective.
    (2)

  9. #9
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    I think pro and shell are fine, on FFXI both spells wasn't fucking impressive about the damage mitigations but it could safe your life.
    (2)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    Um, protect and shell does NOTHING. It gives you a pretty effect when monsters hit you. Oh joy, an animation. Totally worth the MP cost. Jennestia, please leave, nobody cares about you honestly. You are always defending the protect and shell saying it does something. But how can they same BOOST TO MAGIC DEFENSE on that glorious November patch and then it literally negates zero damage? Oh sorry if I want the only two buffing spells that reduce damage beyond stoneskin to actually do something. Sorry it hurts your feelings Jennestia that someone disagrees with you. But with my longer playing experience with shell, protect, shell 2, and protect 2. I go to Dodore and say "hi!" he casts scourge 2 (btw I only have 80 mnd, which I still take the same damage as if I had 174 mnd) and I take 400 points of damage. "HAHA! I'll cast Shell 2!" and Dodore casts a second Scourge II and it deals 500 points of damage?! Okay... consistently deals more damage. Shell wears off and it goes back to 400 points of damage. I'm sorry but atm, shell either doesn't work as it should or it increases the damage I take. Please take your Senior Moderator signature off as well. Nobody here cares; it just misrepresents you here. (Btw, where is your parse showing that Shell does anything beneficial? )
    (0)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

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