Uh, the Protect and Shell nerf (as I like to call it) after that update was needed. Before they were changed, you could cast Shell and cut Grass Raptor's flame breath by some ridiculous amount, like 50% or something. There was absolutely no fear of death when you had it up. When you got Shell 2 and Protect 2, the changes between tier 1 and tier 2 were insignificant.
It seems when they nerfed Protect 1 and Shell 1, they just made Protect 2 and Shell 2 the power that Shell 1 and Protect 1 were at prior.
So, what's wrong with it? Nothing. It got balanced, that's all.



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