Results -9 to 0 of 55

Threaded View

  1. #1
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    420
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100

    Whitemage feedback for Mr. Prime

    Gonna try a different approach because I want feedback to get through. Which means to get the devs onboard to know what it is they should focus on as concerns, I'm gonna format this by noting some positives and then negatives.

    Some positive

    I think the core philosophy behind Evolved Mode — consolidating buttons, limiting redundancies, and really pushing job fantasy — is a fantastic direction for the game going forward.

    I also love the idea of every job getting a signature “Limited Action” that screams job fantasy, like the cool new jump Dragoon received. For White Mage, something like a large party-wide barrier (inspired by Y’shtola and the Lalafell White Mage from the 1.0 trailer) would feel incredibly satisfying and on-theme.


    Some Negative

    The main things I hope get addressed for White Mage are making sure we keep Assize, Thin Air, Asylum,and especially Cure III.

    Cure III and Asylum in particular are vital parts of the White Mage toolkit because they let us heal groups of players who are far away — like in split-room mechanics or when one healer is down and the party is split across the arena.

    Removing or not consolidating those would make certain encounters much harder to handle without forcing everyone to stack awkwardly. Which would limit encounter design.

    Assize and Thin Air is also key for MP recovery in longer fights. These aren’t just random buttons — they’re how White Mages actually keep people alive in real raid situations. Recovery for resurrecting dead party members or recovery for whitemage who died themselves.


    Some Positive

    That said, White Mage in its current form is genuinely a lot of fun, especially when AoEing mobs with Glare IV, Assize, Misery, and Holy.

    I also think the new Evolved Mode loop with Plenary Indulgence turning your heals into Solace/Rapture to build the Sanctuary Gauge is a really strong idea. It gives lily usage actual intent and decision-making instead of just spamming them for Misery, which feels like a genuine upgrade.

    Some Negatives

    Keeping White Mage’s damage simple is totally fine, as long as it still feels dynamic.

    For example, Aero/Dia could be automatically applied at the start of the Evolved Mode combo string.

    By the time you finish the full combo, it would refresh itself naturally. At full Sanctuary stacks it could even become a multi-DoT effect for extra reward. That would give the simple rotation some satisfying depth and intent. In Reborn Mode, Aero/Dia could simply stay as its own standalone button like it is now.

    ---

    White Mage can (and should) remain simple and approachable for new players, but please remember that its healing options aren’t “intimidating” — they’re a core part of its job identity and what makes the fantasy so satisfying for longtime mains.

    Thank you for reading and for all the hard work on Evercold. I’m really looking forward to more details and hope these concerns can help make White Mage feel as good as it can be in both modes.

    Everyone I'd urge for discourse in this thread to front load positive remarks in equal share with negative remarks - Thank you your cooperation will be greatly appreciated in conveying a proper message.


    EDIT - additional words to Mr. Prime

    As the conversation has been developing in this thread, I've thought of something to ask for as inspiration that isn't directly feedback but is still in line with those ideals.
    Inspired by your own Evolved mode, how Whitemage now presses Plenary to unlock or "Evolve," one could say their standard GCD High Cure and Medica into Solace and Rapture specifically.

    I believe that if Assize and Thin Air will no longer be available for Whitemage. And with Evolve mode being an almost alternative specialization. As was shown with Dragoon.
    We could return the ability "Cleric Stance"

    Blackmages have a damage phase with their fire spells and a mana recovery phase with their ice spells.
    Why not have a new Cleric Stance that for a temporary window, converts High Cure and Medica, not into lily using Solace and Rapture, but rather; All new abilities which serve as a means to deal burst damage, heal slightly but recover MP.

    Whitemage is a simple job. I think Reborn mode as Whitemage is already approachable for those who want to heal.

    If your intent is to make that job easier to use, add a bit of spice! Make Whitemage have a simple but satisfying burst window for damage. A healing phase, and a burst phase.
    Anyway, just a personal suggestion. Please consider it and the other well organized thoughts of the great people contributing to this thread.

    And again, thank you very much for your hard work!
    (11)
    Last edited by Nadda; Today at 03:37 AM.