lmao if you believe that the number of buttons is what makes a job interesting

What I find interesting about is that they seem to be pushing the enveloppe (a little) with he combat mechanics. There's new timing and movement based mechanics that makes me hopeful that the result will be more than "press buttons in a different order than before", and perhaps, even some decision making and player agency could be involved in the gameplay?

I wonder what they'll do to ninja, though. I have a feeling that the mudra system was already setting it apart from the rest enough that they might not touch it that much.