Quote Originally Posted by Kelg View Post
It is jumping the gun, because they already showed that they can make skills more interesting with dragoon's new jump ability.
You mean the 4 second boring as hell GCD? That's not interesting in the slightest. That's literally just flashy to be flashy. You can't soak an aoe for uptime because you'll still get a damage down, you can't ignore pitfall mechanics because the hitbox is still on the ground due to game functionality. The only cool thing this could be used for is making a DRG take a tank buster, which would be a negative anyway because the main tank wants to take it to increase their damage. This is especially bad if it is something you are forced to do during the normal rotation of the fight, an average savage is 7+ minutes, if DRG is in a 60 second loop (which is already a stretch by what we've been shown) you are sitting in the air doing nothing for almost 30 FULL SECONDS during a fight. That's 7% of a fight where you aren't hitting any buttons whatsoever. And that's only in the exact scenario I mentioned, it becomes even worse when you tie in downtime phases adding even more "nothing" to a fight.