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  1. #1
    Player
    StarryVera's Avatar
    Join Date
    Apr 2026
    Posts
    49
    Character
    Starry Vera
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kelg View Post
    They explicitly said these were early builds and would probably change into release. It's jumping the gun a bit to say they just ruined every class when you don't even know what most of them will do.
    Except its not jumping the gun in the slightest. We have been complaining about SMN since BEFORE Endwalker released and its now becoming the norm. This isn't some "we can forgive" change or a 1 off job rework, this is an entire system overhaul that is being pushed towards something that the majority do not like. SMN is still one of the least played jobs in the game. DRG is being turned into "Hit 3 positionals, get a big burst", BRD is being turned into "hit 3 songs, get a big burst". The skill floor is being drastically lowered, for what seems like an also drastically lower ceiling.
    (5)

  2. #2
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,237
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by StarryVera View Post
    DRG is being turned into "Hit 3 positionals, get a big burst", BRD is being turned into "hit 3 songs, get a big burst".
    This is something I noticed as well and it's concerning. Will this be the flow of all the DPS? Unless they promise some kind of addition as we level through the xpac or in a future update, that's not going to go down well for many people who were looking for less homogeny. This would be a top tier example of the worst kind of homogeny.

    I figured they showed two DPS for balance and to break up the showcases but now I am wondering if DPS aren't all being shown side by side because well....they're all very similar outside a unique finisher or gimmick of some kind.

    It could be helpful if maybe next time they showed us an example of what they showed on the slide and talked about with the agency and alternate rotations so it doesn't seem like, y'know, a scam.
    (3)
    Last edited by Turtledeluxe; 04-27-2026 at 01:10 PM.

  3. #3
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    680
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by StarryVera View Post
    Except its not jumping the gun in the slightest. We have been complaining about SMN since BEFORE Endwalker released and its now becoming the norm. This isn't some "we can forgive" change or a 1 off job rework, this is an entire system overhaul that is being pushed towards something that the majority do not like. SMN is still one of the least played jobs in the game. DRG is being turned into "Hit 3 positionals, get a big burst", BRD is being turned into "hit 3 songs, get a big burst". The skill floor is being drastically lowered, for what seems like an also drastically lower ceiling.
    It is jumping the gun, because they already showed that they can make skills more interesting with dragoon's new jump ability. There's no reason to doom about this before we have a good grasp of what they will be doing. The 2 minute meta made every fight stale and formulaic so if changing the way job gameplay works opens up windows to new fight design its completely worth it imo. Also they also already said they don't want to make things overly simplistic so I doubt they will make all the jobs braindead.
    (2)

  4. #4
    Player
    StarryVera's Avatar
    Join Date
    Apr 2026
    Posts
    49
    Character
    Starry Vera
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kelg View Post
    It is jumping the gun, because they already showed that they can make skills more interesting with dragoon's new jump ability.
    You mean the 4 second boring as hell GCD? That's not interesting in the slightest. That's literally just flashy to be flashy. You can't soak an aoe for uptime because you'll still get a damage down, you can't ignore pitfall mechanics because the hitbox is still on the ground due to game functionality. The only cool thing this could be used for is making a DRG take a tank buster, which would be a negative anyway because the main tank wants to take it to increase their damage. This is especially bad if it is something you are forced to do during the normal rotation of the fight, an average savage is 7+ minutes, if DRG is in a 60 second loop (which is already a stretch by what we've been shown) you are sitting in the air doing nothing for almost 30 FULL SECONDS during a fight. That's 7% of a fight where you aren't hitting any buttons whatsoever. And that's only in the exact scenario I mentioned, it becomes even worse when you tie in downtime phases adding even more "nothing" to a fight.
    (2)