Its really not exaggerated there is a massive difference between playing with a coordinated team and playing in PF where the DRG drift litany 20 seconds every 2 minutes.Having raided a lot as BRD among other jobs, I honestly think people completely overexaggerate the amount of "team coordination" required to play within raid buffs. It's always just been about "press your 2min buff on cd, rince and repeat". The only caveat where it could matter a little more was when you had to take into account boss downtime that messed with buff timings, that's about it. In short, it was just "play your INDIVIDUAL rotation perfectly and don't drift" more than anything.
Now that being said, I would really hate to see the buffs from the actual buffer jobs like BRD and DNC go (I've already made my peace about MCH... rest in peace). Especially if they actually become more freeform due to the Evolved model actually. Imagine being able to play Radiant a bit like you want and move it around? Suddenly you'd have crazy considerations for team coordination, a bit like the best raid buff that has ever graced this game, namely Foe's Requiem. Rest in peace as well.
I'm sorry but this is a skill issue and not a job issue. Complexity and a skill of the job shouldn't be taken away because people forget to refresh dots. If that is the case that evolved mode is indeed the easy brain dead mode the devs insisted it wasn't and has nothing to do with job identity.
SAM will now have more casts per minute than the typical WHM.




I'm not speaking about the mathematical effect of stacking every burst perfectly into the raid buff window. I'm speaking about the execution at the individual and team level. It's a nothing burger (unless there is boss downtime).
Secretly had a crush on Mao
Nah. I get huge happy chemicals when my team sends buffs in unison and we shave 10% off the boss.




I'd get those if there was actual teamwork involved, is what I meant, and there is none (just press button on cd). Evolved is the perfect opportunity to do this with freeform raid buffs, if only SE had the guts to do it.
Secretly had a crush on Mao
I think this is another case of even if its not your cup of tea some people loved it and are gutted to see it go. It was amazing to swap dance partners at 1min to the VPR for double reawaken and get a massive dps gain and then back to SAM to 2 minutes for example. Something that can only be achieved by coordinating. I doubt dance partner will survive the buff apocalypse.
I don't understand why SE couldn't keep buffs and just spread out the timings like used to. Have 60s NIN, 120s DNC, 90s BRD and that allows interesting comp building to work around those buffs.
Got NIN? Well then a MCH is thr phys ranged for you because (currently) they have the most killer 1 min of the phys.
This seems like the devs took the wrong message from feedback and are honestly doing this not for better fight design or job design but because they can't or won't fix fhe buff cap.
Meh. It never really felt like the buffs did anything anything because everything was so homogenized. I know that they did, but it just didn't feel like it. Everything was saved for the 2-min window anyway.
If BRD/DNC was absolutely necessary for runs the way BRD from FFXI was, then I could see your point. For me, they never truly felt like "buffs" because I could've gone any other dps and been more effective. To each our own I guess.
Last edited by RyoXander; 04-27-2026 at 11:47 PM.




You're not "listening" to what I'm saying. I'm also annoyed as heck to see one of the core defining features of BRD going just like that. I want raid buffs on a couple of dedicated buffers. But I'm a child of Foe's Requiem days, and not the raid buff slop that we have today.I think this is another case of even if its not your cup of tea some people loved it and are gutted to see it go. It was amazing to swap dance partners at 1min to the VPR for double reawaken and get a massive dps gain and then back to SAM to 2 minutes for example. Something that can only be achieved by coordinating. I doubt dance partner will survive the buff apocalypse.
I don't understand why SE couldn't keep buffs and just spread out the timings like used to. Have 60s NIN, 120s DNC, 90s BRD and that allows interesting comp building to work around those buffs.
Got NIN? Well then a MCH is thr phys ranged for you because (currently) they have the most killer 1 min of the phys.
This seems like the devs took the wrong message from feedback and are honestly doing this not for better fight design or job design but because they can't or won't fix fhe buff cap.
DNC partner would have been funnier to use if it had been designed like in pvp, also.
Last edited by Valence; 04-27-2026 at 11:49 PM.
Secretly had a crush on Mao
Once again this is a case of people who didn't interact with the 2 minute meta outside of roulettes and normals being glad that they have more glory buttons to push in between bursts and thats fine you do you. But buffs definitely felt like they did something in the final phase of an ultimate, pushing for a clear against enrage when that final burst came up and you just kill it.Meh. It never really felt like the buffs did anything anything because everything was so homogenized. I know that they did, but it just didn't feel like it. Everything was saved for the 2-min window anyway.
If BRD/DNC was absolutely necessary for runs the way BRD from FFXI was, then I could see your point. For me, they never truly felt like "buffs" because I could've gone any other dps and been more effective. To each our own I guess.
Also other dps just don't do what certain buffers do. Bard brings about 12% dps to the party every 2 minutes between battle voice, radiant and wanderers and in a coordinated party MCH just can't compare, its not a competition at all.
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