Quote Originally Posted by Turtledeluxe View Post
A very limited amount but yes, not that I see that as relevant because as explained in their own presentation, the meta affected the entire game on a fundamental level. So when I say meta I mean it moreso as a general state of paralysis. I believe they referred to it as a cycle.
I'm not being rude but if you interacted with the battle system is a very limited capacity then this post is not for you.

The "meta" or "state of paralysis" as you say are buzzwords if you didn't interact with the battle system and understand why these problems exist and why the devs are addressing them with this shake up.

As stated I am not saying we should stick to the current meta but I will miss it, I have spent tens of thousands of hours with it in six savage tiers and multiple ultimates, its something I worked at and perfected. But as I said I understand but that does not mean it doesn't hurt a bit. As I also said I am not a fan of the ARPG style they seem to be going for but thats personal preference and I am sad that my favourite game and autistic special interest seems to be leaving me behind.

With all that said. There were many things that made current jobs special and unique dispite being forced into a 2 minute mold and the RNG and proc system of Bard and Dancer is one of those. Its what the jobs are known for and a playstyle unique to those two jobs and I don't think it should be lost with this change.

We can have this new system with two RNG jobs that reward fast decision making and fluid play as bard and dancer always have. If I wanted a static physical ranged without RNG or procs thats what MCH is. Let the other two keep their RNG for the people who love the gambling and the serotonin when they get a high roll.

Once again please let me emphasise that feedback is vital right now and beg you to please understand what the feedback is saying before jumping into uneducated and unaware responses such as "meta defenders."