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  1. #61
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,649
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Carighan View Post
    Yeah that's also my biggest worry, this kit is quite "generic healer", so I don't know how the others are supposed to differentiate themselves
    Most of the worries we all have could have been addressed by showing two of each role, instead of one.

    PLD and WAR, okay we now know what a PLD looks like, a WAR looks like, and how a MT is different from an OT post-split.

    WHM and SCH, okay we now know that WHM has damage neutral healing (even moreso than before), we know what SCH's gameplay looks like, and how the two are different (or possibly, how they're the same and every Healer is now damage neutral)

    etc for DRG and MNK, or BRD and DNC, or even showing a Caster would have been nice. IE, if they're removing Cast Times from Glare on WHM (and presumably, every Healer?), is that true of RDM PCT and BLM too?


    Until we know more, I'm going to remain exceptionally pessimistic and assume the following:
    For SCH, you press Adloquium or Concitation, and get 'Tactical Insight' (or whatever they name it), which empowers... Kaustra (or Meltdown, their choice) to make those spells Damage Neutral.
    For AST, meanwhile, you press Benefic or Helios, and get 'Fates Foretold' (or whatever they name it), which empowers... maybe Stella? To make those spells Damage Neutral.
    For SGE, very different from the other three Healers, you press Diagnosis, Prognosis or their Eukrasian equivalents, and get 'Toxikon', which empowers Phlegma to make those spells Damage Neutral.
    (3)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  2. #62
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,897
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    It's wild to be that reading your joke like that, even that sounds superior to the mess we have right now.

    Maybe the reason evolved modes look so good to me is because the bar has been put so exceptionally low, any change that is a change at all automatically clears it. >.>
    (1)

  3. #63
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,454
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Most of the worries we all have could have been addressed by showing two of each role, instead of one.

    PLD and WAR, okay we now know what a PLD looks like, a WAR looks like, and how a MT is different from an OT post-split.

    WHM and SCH, okay we now know that WHM has damage neutral healing (even moreso than before), we know what SCH's gameplay looks like, and how the two are different (or possibly, how they're the same and every Healer is now damage neutral)

    etc for DRG and MNK, or BRD and DNC, or even showing a Caster would have been nice. IE, if they're removing Cast Times from Glare on WHM (and presumably, every Healer?), is that true of RDM PCT and BLM too?


    Until we know more, I'm going to remain exceptionally pessimistic and assume the following:
    For SCH, you press Adloquium or Concitation, and get 'Tactical Insight' (or whatever they name it), which empowers... Kaustra (or Meltdown, their choice) to make those spells Damage Neutral.
    For AST, meanwhile, you press Benefic or Helios, and get 'Fates Foretold' (or whatever they name it), which empowers... maybe Stella? To make those spells Damage Neutral.
    For SGE, very different from the other three Healers, you press Diagnosis, Prognosis or their Eukrasian equivalents, and get 'Toxikon', which empowers Phlegma to make those spells Damage Neutral.
    There's really no point in fabricating details we simply don't know yet.....
    Hopefully Berlin shows us 1 more job of each role.
    (0)

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