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  1. #34
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,747
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Azurarok View Post
    tbf we knew they were going to take the High route since EW with BLM using High FireII and BlizzardII. YoshiP mentioning he didn't want to use weirder suffixes in the JP version like -gyo -za and so on after -ga and -ja.
    And in terms of Final Fantasy WHM, at least Cure will feel worth using instead of being the bottom of the barrel option.


    Unrelated, I did recently notice that Holy doesn't have an mp cost on it so something's clearly different about it and how I'd feel about the job would probably change one way or the other based on that.
    The suffixes "gyo" and "za" don't even exist in Final Fantasy. Za is strictly a KH thing that only lasted more than 1 game because of the localization ignoring the JP original.
    It's default -> ra -> da -> ga -> ja. And they could have gone the smart route that XI took, by using the suffixes to indicate how the spell worked (ST, AoE, centered AoE, etc) with the roman numerals indicating 'tier'. Which would make sense considering how much this game takes straight out of XI.

    Quote Originally Posted by LililyLily View Post
    I don't understand why they want to make WHM easier. They don't do that for the other ARR classes. I've never heard Yoshi-P say that Monk needs to be the easy dps, so why does WHM get that treatment?

    It is especially annoying since WHM has the best lore of all of the healer classes. It was literally created to fight against the Mhach BLMs. A war which ended in a calamity, causing white magic to be banned, with Padjai as the only allowed practitioners. On top of that, they have ties to earth, water, air, and light magics along with blood magic and necromancy. WHMs, based on lore alone, should be the most terrifying healers out of the four. A class, that in other games, is the faith-based healer (which is arguably more Astro's territory in this game, due to their connection to the Twelve) instead is wiling to turn to "darker" magics in order to win. The blood lily only becomes available once us or our companions get healed by us enough times. Which would imply it's our blood and their blood used to create the lily.

    Instead of using any of that to influence WHM's identity they have decided to double down on WHM being the easy class and on it being the gcd healer.
    Honestly, it just feels like a slap in the face at this point.

    Evolved mode could have been used to explore into the lore of all of the classes further but instead they are just using it to dumb everything down.
    CNJ/WHM used to have more spells that were very directly water and earth coded before Stormblood. Fluid Aura, Stoneskin (understandably redundant because of SCH), etc. Now their fantasy is angelic healer using holy power of light like the healers in 99% of the RPGs.
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    Last edited by ReynTime; 05-01-2026 at 09:33 PM.