I don't understand why they want to make WHM easier. They don't do that for the other ARR classes. I've never heard Yoshi-P say that Monk needs to be the easy dps, so why does WHM get that treatment?

It is especially annoying since WHM has the best lore of all of the healer classes. It was literally created to fight against the Mhach BLMs. A war which ended in a calamity, causing white magic to be banned, with Padjai as the only allowed practitioners. On top of that, they have ties to earth, water, air, and light magics along with blood magic and necromancy. WHMs, based on lore alone, should be the most terrifying healers out of the four. A class, that in other games, is the faith-based healer (which is arguably more Astro's territory in this game, due to their connection to the Twelve) instead is wiling to turn to "darker" magics in order to win. The blood lily only becomes available once us or our companions get healed by us enough times. Which would imply it's our blood and their blood used to create the lily.

Instead of using any of that to influence WHM's identity they have decided to double down on WHM being the easy class and on it being the gcd healer.
Honestly, it just feels like a slap in the face at this point.

Evolved mode could have been used to explore into the lore of all of the classes further but instead they are just using it to dumb everything down.