


Although, since moves like DRG's Skyhigh exists we may end up seeing more moments where specific jobs will take avoidable damage to do more dps? If some jobs could cheese parts of mechanics for more uptime and make damage taken less consistent, that could potentially mix things up.
This part is a bit unlikely since SE started giving damage downs from taking avoidable damage from mechanics, especially in the highest end where the damage downs are so severe that death is preferable
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