My actual WHM concern btw? They deleted Cure 1, Cure 2, and Cure 3.
  • Cure 1 should have always upgraded into Cure 2.
  • With changes to Medica 3 and Afflatus Rapture I could live without Cure 3.
  • Cure 2 is still there, just renamed to "High Cure". (It's even using Cure 2's icon as a placeholder.)
But imagine if BLM lost the iconic Fire 1/2/3/4? Right?

Quote Originally Posted by WaxSw View Post
The issue imo come from lack of non healing options and also lack of management in healing options. New whm seem to have up to 4 free GCD heals of which there are now 2 so its effectively afflatus with an extra heal per minute with the difference that afflatus always had a reward while the reward from the heals come from healing hp, so when not damage is coming this system is completely dead and will have you praying everyone gets a bit of damage to be able to overheal and use it.
Well again, overhealing seems to do nothing for the sanctity gauge. But what you're describing seems to be how I feel during expert roulettes and certain extremes like Arkveld. If everyone plays their jobs correctly, tanks mit, and especially if we have a MCH throwing out Tactician at random - then yeah I do nothing but spam Glare. I would like Evolved Mode to solve that problem with WHM, but I don't think that's what this change is for. Evolved Mode is about asking what puzzles are we solving with three different GCD AOE heals? And could we solve them with two?

It has always been a problem where WHM is only fun in savage, quantum, Valigarmanda EX, and "dungeons when my party screws up a lot". I would like that fixed, but that requires a change to encounter design or balance. Cutting or combining skills really isn't related.