I'm very excited to see the new teasers from FanFest today about job battle design and Evolved Mode. I would like to express a hope that I have about the design philosophy between Reborn Mode and Evolved Mode.
Many of the Evolved Mode abilities that were shown in the demo today look very cool, very interesting. I am excited especially that they seem to be leaning into letting jobs have very different identities, and feel very different to play from one another.
I'm concerned, though, that you've higlighted Evolved Mode as "streamlined" and a modern experience for new players. This seems to imply to me that the interesting and different job identities are going hand-in-hand with a battle system that has less skill expression in it, compared to Reborn Mode.
Game balance is very difficult and I appreciate all of the hard work that goes into that. I do not envy the task of having to balance all of the Reborn Mode jobs and all of the Evolved Mode jobs at the same time. I trust that you will be putting quite a lot of care and thought into it, and I really appreciate that. I am also very thankful that you are removing party buffs to kill the "2 minute meta".
I just want to highlight that, as a player who very much enjoys difficult gameplay and difficult fight design, I am really hoping to be able to experience job designs that both:
- feel unique and different from each other
- have lots of opportunities for skill expression, like the current job designs do

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