Ah yes, pressing buttons the moment they become available is far more skill expression than the ability that actually makes you pay attention and is different every fight.I'm gonna be honest, in a fight where you know exactly when the damage is coming, timing a parry from a short colldown that you gain every 20s (it seemed like that) is not the pinnacle of skill expression, or at the very least, way lower than what the same job used to have with the manipulation of the multiple cooldowns it lost.
If Evolved mode works the way jobs do in PvP, this sounds like an absolute win.
In spite of the lowered button count, PvP jobs feel so much more skill expressive. The short cooldowns, unique skill interactions, and active decision making all keep me much more engaged than 1-2-3 spam, occasionally pressing 4 once or twice to spend gauge then dumping a bunch of bland 60-120 second DPS buttons into a burst window.
I think I'd like a few more buttons than what PvP has, because it is a tad low for PvE gameplay, but absolutely the same basic philosophy. If we get that I'll end up LOVING this.
This seems like a good compromise. If you want a more challenging job, you can have that. You won't necessarily deal more damage, but i'm more than okay with that. If you prefer things simple, you can play Reborn mode and have things the way they are now. Everyone is happy.
Last edited by Grizzlpaw; 04-25-2026 at 10:11 AM.
please do mot get rid of mudras like on pvp ninja that is my feedback

I hope changing target changes the icon as well? I thought it was sort of confusing that the paladin icons when targetting an ally didn't change to Clemency. This is just of course a nitpick on my end. I like being able to "see" what will be pressed, if it still is a separate skill.



One may need to be pulled, moved in another part of the encounter to get a better burst or interact with other parts of the kit. Not every cd prunned is "do X damage".
In both cases you can write a script to do them perfectly but one has the potential to condition your rotation and the parry for what it seems dont (and if you doubt, ask a drk if tbn conditions their rotation over their own inner release, because on a fundamental level this parry is plds own tbn reward system)


For sure. I get the general gist of what they're doing but I'm really wondering what they're going to do with Ninja and Dancer. Ninja for the mudras, of course, but also Dancer because of A.) the dance steps and B.) it's position as a party buffing job when they've generally removed party buffs





It might be nice if they could undo some of the pruning from Reborn mode. Give me back knockback+bind fluid aura! It's basically just going to be the "Eureka" kit if Evolved mode does more DPS, so why not?
Seems like a big win for the casual playerbase, but the evolved mode is definitely going to remove skill expression and skill cap.
I imagine most people will be doing similar damage, aside from something like DRG where actually messing up your positional means you lose a stardive -- and that's a great change. However, most people who do savage will not be messing up their positionals at a certain range, and since there's nothing else for DRG to really focus on, since drifting is no longer a thing and oGCD weaving is irrelevant (still only 1 nastrond, really?), positionals are the only thing where DRG brainpower goes into. Bard is also incredibly easier in evolved mode than what it is currently.
All in all, it'll be easier to pick up, less buttons for newer players, people who don't care about mastering a job will definitely enjoy the changes. However, it might be too easy to be that enjoyable for raiders, and since every job will essentially be the same, there's not really a job those people can swap to.
The removal of 2 mins will also make Reborn mode hollow, since you can just press your oGCDs whenever, spend your gauge, exhaust your resources without timing them for 2 minutes. And we all know SQE does not plan to maintain 2x the number of specs for all eternity, but that the plan is to make everyone swap to evolved, since it will perform better and is easier to play.
The upside is that they claim they are not restricted by the 2 min meta anymore in designing fights, but I am not really sure what they mean, since they like to throw high movement mechanics at the party during 2 minutes. Like, good luck dropping your leylines in M12S P1 when you have to do the puddle baits.
I personally wish they'd add something else to make the rotations trickier, because I can't imagine anyone failing enrage checks with rotations that are this simplified, especially with the lack of the 2 min meta where missing out on the 2 min window was a significant loss in damage.
Are you ready to devolve to the next level with devolved mode?
Can we please use the animation for old Low Blow for the new Interject/stun button. The kick is such a better animation.



I'm cautiously optimistic so far. I don't hate what they did with WHM, baking in the blood lily to all GCD heals and changing healing lilies to heal boost + instant cast healing resources does fit the direction the job's been heading.
I hope it'll have action skins for the Earth/Wind/Water aspected spells though.
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