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  1. #21
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,686
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I really do think people are taking their own meaning of Main and Off tank and using that to make their own mental image of what the dev team mean.

    However, we know things don't necessarily translate well, so we should use what we do know. The first thing is, all tanks will be able to tank everything, you aren't going to drop dead at a tank buster just because you are an off tank.

    the next is to point out what it says on the slide.

    Main Tank, 'Skilled at taking direct damage' and 'Actions to counter enemy attacks'.

    The second on is pretty clear, we have seen that with Paladin already. So, the main thing to look at is 'Skilled at taking direct damage'. To me, this means Paladin and the new tank will just have a better mitigation kit than the off tanks, so they take less damage overall as a unit. Paladin can spread that with Intervention and use Cover to also redirect damage, but the main goal is reducing the damage to themselves or an individual player.

    Off Tank, 'Skilled at lowering damage taken by allies' and 'Actions to lower enemy damage'.

    Starting with the first, I suspect this is more akin to having more actions that behave like Intervention, think The Blackest Night and Oblation on Dark Knight or even more effective raid wide mitigation. The second, lowering enemy damage, comes across more as a debuff to the enemies to reduce their damage, think Reprisal. Whether it means they have more of this, or, part of their job could be to keep this debuff up at all times. I also suspect part of the jobs kit is going to be based around these ideas, whether it be rewarded for mitigating damage, or, the damage mitigation is itself the reward.

    This is then why in most content, it doesn't matter what you bring, it isn't going to be threatening enough to matter, however, once you get to Savage and Ultimate, having that mix of more focused mitigation and party mitigation between the 2 tanks becomes more vital.

    How this plays out in reality, we do not know and there is also the big issue of, if you want to do Savage or Ultimate as, say, Warrior and Gunbreaker, you will necessarily be hindering yourself if one of you does not change.
    (3)

  2. #22
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    577
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Warr has an ability that damage enemies who attack it
    - Puts them as off tank.
    (0)

  3. #23
    Player
    Ignatyus's Avatar
    Join Date
    Feb 2026
    Posts
    21
    Character
    Zanyr Arkadel
    World
    Behemoth
    Main Class
    Paladin Lv 100
    I mean, one of the highlights for the Paladin (Evolved Mode) was executing Intervene+Cover on an ally, and that's clearly an off-tank maneuver. So it's safe to say that this thing about some jobs being slightly better or worse for main/off-tank won't be that restrictive in practice. And Warrior (reborn mode, at least) as far as we know performs better as a main tank thanks to the Vengeance ability which punishes the enemy for attacking the Warrior, and this never made it a much better MT than the others to the point of forcing the others to be OTs.

    So... it's too early to complain about anything, since we haven't seen how the jobs work yet. Let's give the development team some credit this time... for a change.
    (3)

  4. #24
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,731
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MayuAmakura View Post
    Warr has an ability that damage enemies who attack it
    "In Dawntrail/Reborn Mode".
    (1)

  5. #25
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,988
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    "In Dawntrail/Reborn Mode".
    Indeed, we havent seen their new evolved skills. If Warrior is off-tank, then defensive skills that damage enemies will probably be removed.
    (0)

  6. #26
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    467
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Bet the difference between a MT and OT with evolved combat is going to be so utterly insignificant and meaningless that it'll be perfectly possible to run two OTs in savage.

    Unless there is something else they haven't shown yet, PLD's shield counter just means they want to be auto-attacked or TB'd for extra damage, doesn't exactly showcase how much better they are at taking damage compared to the other jobs.

    Quote Originally Posted by Ignatyus View Post
    I mean, one of the highlights for the Paladin (Evolved Mode) was executing Intervene+Cover on an ally, and that's clearly an off-tank maneuver.
    Hopefully it means they'll finally start having busters that target random people instead of just the tanks.
    (2)
    Last edited by MisterNublet; 04-26-2026 at 01:13 AM.

  7. #27
    Player
    blomstermjuk's Avatar
    Join Date
    Aug 2024
    Posts
    1
    Character
    Eir Blomeng
    World
    Odin
    Main Class
    White Mage Lv 100
    instead of giving the different tanks names that give the impression of designating which job should be the main tank and which should be the off tank, maybe they could call paladin and the 8.0 tank shield tanks as they focus on shielding their allies while warrior, dark knight, and gunbreaker could be something like blade tanks as they focus on "wounding" the enemy and making their attacks less effective
    (2)

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