Quote Originally Posted by Mukuku View Post
That depends on encounter length (ignoring special scenarios like the boss becoming untargettable at the wrong time). E.g. in a 9:30min encounter you would have zero flexibility: you would have to use the pot at pull and on CD to not lose buff uptime.
So we went from "cursed" game design to maybe losing pot bonus on 1-2 strong attacks over a whole encounter with a very specific kill time, if and only if a tank buster happens at inopportune time, something so inconsequential to overall dps it's completely dwarfed by crit variance alone. That's your goal post?