

True, although it'll be a massive improvement to now if encounter length pot optimization is the only issue remaining.
Which to be fair could be fixed if they somehow make the DPS gain unaffected by buffs, but at that point why even have DPS as reward? Even the design space for the job and encounters becomes limited if you have to ensure nothing interacts with the counters' dps portion in a way that leads to degenerate gameplay.
What could be rewarded for a proper counter instead of DPS and which pros/cons would that have compared to rewarding DPS? Why would rewarding e.g. a heal not be better?


Maybe for a Pally in particular getting a free heal would be better, yes. In particular if it has to be used on someone else, never yourself. Very fitting and all that. Or maybe even automatic, if you block it'll heal someone for X% of Clemency, but unless you are absolutely the only person with any health missing, it'll never target yourself.
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