Quote Originally Posted by Mukuku View Post
Which options do they have once playing "off-subrole" leads to a significant loss in efficiency?
[citation needed]

Because the devs have said the difference will be small enough. Which the current differences also are. Which makes me wonder where you even get the idea from.


Quote Originally Posted by Mukuku View Post
IMHO players should achieve 100% uptime by proper boss positioning and movement, potentially adding a dimension to encounters and avenue for skill expression.
So I have two thoughts about that:

* Okay, that still makes melee DPS as a role conceptually pointless as if they cannot ever lose uptime, that's no different than a caster that never has to cast (also a problem this game has) and is fully mobile.
* More importantly, do tell how you imagine this'd work.