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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    2,056
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mukuku View Post
    Which options do they have once playing "off-subrole" leads to a significant loss in efficiency?
    [citation needed]

    Because the devs have said the difference will be small enough. Which the current differences also are. Which makes me wonder where you even get the idea from.


    Quote Originally Posted by Mukuku View Post
    IMHO players should achieve 100% uptime by proper boss positioning and movement, potentially adding a dimension to encounters and avenue for skill expression.
    So I have two thoughts about that:

    * Okay, that still makes melee DPS as a role conceptually pointless as if they cannot ever lose uptime, that's no different than a caster that never has to cast (also a problem this game has) and is fully mobile.
    * More importantly, do tell how you imagine this'd work.
    (1)

  2. #2
    Player
    Mukuku's Avatar
    Join Date
    Apr 2026
    Posts
    53
    Character
    Mukuku Muku
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Carighan View Post
    [citation needed]

    Because the devs have said the difference will be small enough. Which the current differences also are. Which makes me wonder where you even get the idea from.
    What they stated at the Fan Fest, with emphasis mine:

    High end content, such as Savage and Ultimate parties, these parties will be able to clear these duties far more efficiently by taking advantage of both the main and off role.
    So the difference at the high end of the spectrum will not be "small enough", unless we have a different understanding of what "far more efficiently" means.

    As of low level content, It's true they stated the difference should not matter that much there, but the issue IMHO is the DPS performance being tied to the role.

    A difference in survivability or healing does become irrelevant. Once you can comfortably survive, more survivability/healing becomes basically worthless. A difference in DPS is never irrelevant as more DPS is always desirable even long after you have enough DPS to clear.

    Quote Originally Posted by Carighan View Post
    Okay, that still makes melee DPS as a role conceptually pointless as if they cannot ever lose uptime, that's no different than a caster that never has to cast (also a problem this game has) and is fully mobile.
    What makes you think they cannot lose uptime? That you can achieve 100% uptime does not mean you would get that for free without any skill expression. Dealing with boss positioning and movement is a way to have another dimension and increase the skill expression potential for encounters.

    Quote Originally Posted by Carighan View Post
    More importantly, do tell how you imagine this'd work.
    You can take inspiration from other MMOs to imagine how this could work. In WoW there are plenty of encounters where positioning and moving the boss is very important to optimize how mechanics can be resolved and how damage can be optimized.

    It's a different game with different design, but it doesn't mean FFXIV cannot take some inspiration as they did and still are doing for some aspects of the game.
    (2)
    Last edited by Mukuku; 05-13-2026 at 12:55 AM.