Quote Originally Posted by Terhix View Post
12 savage fights, 13 if you count the door boss as a separate thing, and in none of them this would be an issue.
Wouldn't that actually make things worse?

What is the answer to "DRK/WAR/GBR" which might want to MT or vice-versa? Today there might be a meta but the balance is so close that these players have options. Which options do they have once playing "off-subrole" leads to a significant loss in efficiency?

Quote Originally Posted by Terhix View Post
We already had a whole expansion where melees (tanks included) virtually never lost uptime and decided that's bad for the game.
100% uptime is not bad for the game. Achieving 100% uptime by designing bosses as mostly static with huge hitboxes is bad for the game.

IMHO players should achieve 100% uptime by proper boss positioning and movement, potentially adding a dimension to encounters and avenue for skill expression.