Did you mean to reply to me? I don't disagree with anything here, evolved jobs being an ambitious idea is a good thing.True, although I would say given the almost comically bad state of the current class design in FFXIV, randomly deleting 10 skills off of every job would still be a marked improvement (just as bad but with less buttons, some of which are statistically going to be oGCDs -> at least there's some less RSI). It will be almost impossible to make a setup that's worse than what we have right now, and the 4 jobs shown off show marked improvements compared to the current design, to a degree FFXIV has not achieved ever since it's (re-)release.
The biggest issue, after all, was that unlike other MMOs the devs never dared to do sweeping reworks. People call stuff like the Astro-changes to remove the randomness of the cards a "class rework", but it is only a rework in the context of FFXIV itself. It's tweaks and changes in other games, not an actual rework.
It seems the developers are often terminally afraid to undo any balance they have already achieved, even if they are clearly stuck in a local dead end. The new designs more or less ripping things out entirely is exactly the kind of change the game needs, and frankly needed 2-3 expansions ago already. I'll more than gladly accept massive balance issues. Seriously. I don't mind imbalances between classes in MMORPGs to begin with (maybe it's that I started with games where you had say, classes intentionally for solo play which in turn were useless in groups but then everyone else couldn't solo in the first place), and I rather have better and faster and more sweeping design iterations than numerical balance.
Especially in games where changing to the "current meta"-classes is as trivial as in FFXIV. I can trivially work around any imbalances for actually tougher content by just going and playing what currently works for that content.



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