Quote Originally Posted by Carighan View Post
They kinda want "performative" class-design, really. They want the feeling and the concept of being unique, and feeling good for having skills that work well in specific situations, but in the end that situation went no better with them there and would have gone no worse without them there, so it's balanced independent of who is there.
"Performative" is a great word here. So many players do definitely and very loudly say they want jobs to be unique and for specific roles to be not just honoured but even enhanced, but then as soon as it comes out that maybe their job isn't going to be top DPS then it becomes a big problem. As soon as their job isn't the perfect fit for the role they want to play, or as soon as someone else's job has tools they don't have then there's that record scratch moment and suddenly it's not good and all of that stated desire for individuality and role enhancement goes out the window.

We definitely do need more information on the whole tanking split, and maybe the choice of Main Tank and Off Tank is too provocative (or at least too bruising to some people's egos), but it's very clear at least some people are not coming at this clear eyed. As you say, we're still going to be playing the same basic game so the world actually isn't ending.