Quote Originally Posted by Mukuku View Post
I understand people want "uniqueness". If the devs give uniqueness at the expense of balance tough, I bet most of those same people will be first in line starting complaining about the lack of balance instead.
Subrole split is orthogonal to balance though, unless you want to make an argument that having tanks, dps, and healers to begin with is "lack of balance" and we should all be the same role that can tank and heal and dps equally well as needed.

The honest argument is that splitting tanks into subroles is not required to de-homogenize tanks and bring them job identity back, and that's true. It's also true that the current state of tanks does limit the design space, as a lot of mechanics that would be natural for the role that require constantly getting hit are off limits because all tanks must also function as offtanks.