Quote Originally Posted by Carighan View Post
It seems the developers are often terminally afraid to undo any balance they have already achieved.
That's because they know balance is more important than uniqueness. They know because they have learned that lesson the hard way.

Quote Originally Posted by Carighan View Post
I can trivially work around any imbalances for actually tougher content by just going and playing what currently works for that content.
That's a good example why it's not a good idea. You would have "unique" jobs that don't actually get to play that content. I don't see how anyone could think that would be a "win" for the game. Balance cannot be swept aside with "go play another job".

I understand the wish for "uniqueness", but we should also take into account the lessons from history. This is not 2007 WoW TBC and there is a reason class/job design moved away from that. The reason is that lack of balance in a MMO creates far more serious problems than lack of uniqueness does.