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Baum-Darstellung

  1. #30
    Player
    Avatar von Sazuzaki
    Registriert seit
    Sep 2021
    Ort
    Ul'Dah
    Beiträge
    217
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dunkelritter Lv 100
    Zitat Zitat von Mukuku Beitrag anzeigen
    You don't need to have that particular "cursed" game design problem in the game though: the issue is coupling DPS to extra stuff, but the devs can just stop coupling DPS to extra stuff to avoid the problem completely.

    Take gap closers. If you couple DPS to gap closers, they effectively become DPS CDs on top of being mobility CDs. Since DPS CDs have a very different use than mobility CDs, you get degenerate gameplay like dumping all your gap closers in the opener and having the gap closers as part of your DPS rotation. The solution is simple though: make gap closers purely mobility CDs.

    The same applies to defensive CDs: "counters" basically turn a defensive CD in a defensive + DPS CD, so it will get optimized as DPS CD. Make them dps-neutral instead and you avoid the whole DPS CD optimization headache it would otherwise bring.
    This all really comes down to having a preference. One can see that having defensive CDs impact your DPS as a headache, while another can see it as a way for skill expression. Same thing with gap closers; one can think it's "cursed" to use it in a burst, while another sees it as something to manage. That's what I mean when I say the only "correct" design is the one that pleases the most people. I don't mean to shut down your opinion, but dismissing the ideas of others using the basis of it's "problematic" or "cursed" is just being close-minded; you have to keep in mind that there might be a huge part of the player base that would love that regardless of what you think. That there could be ways to make something work while making it fun.

    If evolved jobs don't work (which is possible), then the developers will likely go back to reborn mode which would be understandable. But people like me are happy they're trying something new, regardless of the risk. Either way, they'll choose whichever one pleases the most people.
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    Geändert von Sazuzaki (Gestern um 02:56 Uhr)