Quote Originally Posted by Sayurichan View Post
People need to relax until more details are available. By my best guess, "main tank" simply means most likely two things

1) Having slightly better self-protection and
2) Having more "counter attacks" than off-tanks (use a "defend" skill like Shelltron, get hit, able to do a counter skill)

If that's the case that does not mean you won't be able to tank as an "off-tank", you just won't have the "counter attack" play style. And with off-tanks having less self-protection, yet still able to survive tank busters, it could mean healers would need to spend 1 or 2 more GCDs to heal after a tank buster, reducing the advantage of taking two off-tanks for higher damage.

With this, I don't mind this change, quite the contrary. We'll just have to wait and see until more details are available.
I agree, and honestly the game is already like this with the design differences of Dark Knight vs Paladin.

I think people are just mad because WAR is an OT when realistically speaking a lot of its self healing is completely wasted on the OT position as is. I'm guessing its getting a sizable rework.