They were very explicit and Yoshi himself repeated during the dev panel that MT/OT split applies only to Evolved mode, 2min is dead in both modes. Slide at 6:11:54 in day 1 livestream VOD.


Yeah to me this just indicates that tools that explicitly are more about others (Heart of Light) etc are now a thing for one role, while tools more about yourself (the new counterattack, such stuff) are for the other role.

All of you forget that war, drk and gnb arenot real y tanks they most dps jobs in other games i fine this change so good i still remember when i sea the girar time drk was a tank that was so disapointed

I forget to mention that this change open to war do arm break, body break and more to lower enemy stats, and drk make bio o drain atak and drain life to make enemy weaker my really doubt is gnb couse this jobs really must be a Job dos but maybe the Job can debut in some ways idk



People getting angry and disappointed with their own assumptions, on top of that didn't learn a thing the last 7 years.
You're all ridiculous.
For me, the idea of separating tanks into **Main Tank** and **Off Tank** is not something I see as positive.
I was hoping for more depth in tank design. This direction feels a bit too quick and restrictive, almost like the roles were separated in a simple way rather than giving each tank a deeper defensive identity.
What I would prefer is something like **Dynamic Defense Profiles**: every tank remains a full tank, but each one responds differently to incoming danger, such as Heavy, Multi-hit, or Magic attacks, instead of being labeled as “the tank” and “the support tank.”



I personally would place money on Off Tank being the better of the two, and double OT being meta.


Sounds about right, OT's likely going to do more damage as a baseline and generally speaking when have tanks ever needed the extra mitigation SE tends to overestimate how much mitigation is important, Tanks are already incredibly invincible. The extra possible raid wides these OT's give out is going to be way more valuable then having more mitigation on already immortal tanks.
I honestly think this system just is terrible; the whole pld change could be done without forcing it into MT and other tanks into OT, they literally have a skill called intervention, just reward that as well as holy sheltron and wow! almost like we didn't need these unnecessary tank changes at all.
I think this outcome is very likely, and honestly expected.
If the game wants to create a real distinction between Main Tank and Off Tank, then there has to be some kind of meaningful trade-off or punishment for ignoring that distinction.
Otherwise, if an Off Tank can still function perfectly well as a Main Tank, or if a Main Tank can still bring most of the Off Tank value, then the roles stop having a real identity. At that point, everyone will naturally just pick whatever gives the most value, and double OT becoming meta would be the obvious result.
So either Off Tank needs to be clearly weaker at actually tanking, or Main Tank needs to be clearly weaker at Off Tank utility. Without that separation, the system risks becoming too watered down, where the labels exist but the gameplay difference does not really matter.
No. This change is good (even though people can't help but be bias of their favorite jobs). You'll adapt and the world will keep spinning. I applaud SE for taking the risks they're taking in 8.0
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