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  1. #51
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Teuciont View Post
    That was my first problem, my second being that gear needs to be more important than it is now so that there's a sense of gear progression. I believe I found this video on these forums, but I'll post it again for people to see because I feel it really gets the point across, especially with how they're handling 2.0 in comparison to WoW and XI:
    Why does there need to be a "sense of gear progression." I would rather not have the problem WoW faced when it went from vanilla -> bc (when my 6 months worth of raiding went down the drain with a few greens)
    (0)

  2. #52
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ShivenCasull View Post
    Why does there need to be a "sense of gear progression." I would rather not have the problem WoW faced when it went from vanilla -> bc (when my 6 months worth of raiding went down the drain with a few greens)
    They've already done that with XIV though. Darkhold gear is garbage, as is HNM gear. Ifrit weapons are trash. I don't agree with how they've handled new expansions in WoW, no. The major jumps from one expansion to another were pretty outrageous. That's not what's being discussed though. I'm bringing up how vanilla was, people say there was a sense of gear progression, it's what keeps higher tier players motivated to keep playing. It's fine if a casual player doesn't have the skill to tackle the hardest content, but this doesn't need to be a casual versus hardcore thread. You can have casual progression too.
    (0)

  3. #53
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Teuciont View Post
    They've already done that with XIV though. Darkhold gear is garbage, as is HNM gear. Ifrit weapons are trash. I don't agree with how they've handled new expansions in WoW, no. The major jumps from one expansion to another were pretty outrageous. That's not what's being discussed though. I'm bringing up how vanilla was, people say there was a sense of gear progression, it's what keeps higher tier players motivated to keep playing. It's fine if a casual player doesn't have the skill to tackle the hardest content, but this doesn't need to be a casual versus hardcore thread. You can have casual progression too.
    Challenging & interesting content will keep serious players interested. (I've been playing MMOs long enough that I'm tired of the hamster wheel of loot)

    I don't want to start a casual vs. hardcore arguement either, but a sense of progression is a players perception. That's difficult to measure and discuss. lol
    (0)

  4. #54
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Teuciont View Post
    They've already done that with XIV though. Darkhold gear is garbage, as is HNM gear. Ifrit weapons are trash. I don't agree with how they've handled new expansions in WoW, no. The major jumps from one expansion to another were pretty outrageous. That's not what's being discussed though. I'm bringing up how vanilla was, people say there was a sense of gear progression, it's what keeps higher tier players motivated to keep playing. It's fine if a casual player doesn't have the skill to tackle the hardest content, but this doesn't need to be a casual versus hardcore thread. You can have casual progression too.
    What is your main class you play and what gear do you use cause you keep saying There is no need to do raids cause crafted gear is better than everything which is not true.
    (0)

  5. #55
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Teuciont View Post
    An example of progression would be:
    Hitting 50-->Buying Crafted Gear, which would be needed to survive/do enough dmage in-->Darkhold, which would provide gear that would be needed for-->Aurum Vale/Cutter's Cry/Ifrit/Moogle-->Which would provide gear needed for Garuda/Hardmode Darnus
    Content on rail? No thanks ^^

    All gear crafted only is not the best set for any class. It is the mix between crafted and U/U that make the set the best.
    Like the body for BLM:
    Darklight > Militia > GC officer coat (Gridania & Uldah) > AF > crafted body

    If you are a BLM don't use a crafted body.
    (0)
    Last edited by Felis; 08-25-2012 at 05:54 AM.

  6. #56
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Teuciont View Post
    They've already done that with XIV though. Darkhold gear is garbage, as is HNM gear. Ifrit weapons are trash. I don't agree with how they've handled new expansions in WoW, no. The major jumps from one expansion to another were pretty outrageous. That's not what's being discussed though. I'm bringing up how vanilla was, people say there was a sense of gear progression, it's what keeps higher tier players motivated to keep playing. It's fine if a casual player doesn't have the skill to tackle the hardest content, but this doesn't need to be a casual versus hardcore thread. You can have casual progression too.
    Any MMO does this though. New expansion and new level cap your old gear because junk because you can equip higher level gear that has better stats. Even FFXI did this when they raised the lvl cap, old gear became obsolete because new higher level gear became available with better stats.

    Its not bad to have a gear reset or obsolete old gear when a new level cap comes out.
    (0)

  7. #57
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    I still prefer the XI model. Have some equipment slots of crafted gear be fairly easy to obtain but have very good stats and only beaten by the hardest content at the time. Then some equipment slots dungeon gear be fairly easy to obtain and only beaten by a HQ crafting proc of an already expensive recipe.

    Something like a crafter can make a pretty good, inexpensive body piece for blm that they use for most of the content, and then they finally replace it in the last or second to last dungeon. Then have one of the first dungeons drop a ring for blm that is some where between the NQ and HQ crafted rings.

    I honestly think the problem is the fact that it is POSSIBLE to quad/penta meld gear. While it is rare, the gear is undeniably better than anything that drops. Triple meld should be the highest obtainable meld, in my opinion, simply to make it clear that one piece of melded gear cannot beat a certain drop because the triple meld is still worse.
    (0)

  8. #58
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    ITT: People butthurt over l33t crafters. Lrn2craft or quit yo bitching. Crafting, melding especially, is a huge monetary risk and an enormous investment of time/gil. They deserve the rewards they get. What exactly do wars risk running dungeons? Gear dmg? Lol! Please...theres no risk in obtaining dungeon drops bc theres no penalty for failure. A crafter could easily blow up 2mil gil..and thats on the low end. The system is fine. People just wanna be lazy and farm easy dungeon drops all day instead of getting awesome gear from crafters. Melding is tiring but its all about risk/reward playas.
    (1)

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