OH OH OH! Abolish crafting!
OH OH OH! Abolish crafting!
Exactly. But its a problem for some reason that myopic people tend to ignore.Get over it is a pretty weak argument. And it still doesn't address the fact that there's no sense of progression in the game. Which you can have with crafters, like I previously mentioned, by having bosses drop rare mats. The argument here is that the best gear in the game is available through easily harvested and crafted mats. You don't NEED to do lighter content to be able to do more difficult content. That's a problem.
Yoshi has addressed your concerns with this, too. I'll see if I can find the quote, but he's changing the stats ratio so 3-5x melded gear won't be nearly as game breaking in the new system.Get over it is a pretty weak argument. And it still doesn't address the fact that there's no sense of progression in the game. Which you can have with crafters, like I previously mentioned, by having bosses drop rare mats. The argument here is that the best gear in the game is available through easily harvested and crafted mats. You don't NEED to do lighter content to be able to do more difficult content. That's a problem.
So your allocated stats will have more weight and non melded gear isn't worthless.
Found it.
Snurble here in your thread~!
I wanted to give you some details on what's being planned for stats in A Realm Reborn.
In regards to battle-related stats, it is currently possible to receive large boosts from stats on equipment, while character stats do not have as much of an effect. For example, equipping items with multiple materia melded to it will allow players to become quite powerful. In A Realm Reborn, we are planning to make adjustments so that the ratio of influence from character stats and from gear stats is 1:1. With this, having 5 materia melded onto a single item won’t elicit as large of a difference like it does currently.
Similarly in the current version, even when players add large amounts of INT and STR via equipment with multiple materia and such, it may feel like damage is not increasing and this is due to a damage range that has been set. Fundamentally, battle related stats fluctuate based on the level difference between enemies, and this is also why we are not planning to display evasion rates and other things.
For crafting, the stats in A Realm Reborn will have a greater influence than now, and for gathering, the requirements to obtain HQ items will be visible!
Last edited by ShivenCasull; 08-25-2012 at 03:37 AM.
The 7 main battle jobs are what I would consider the main jobs. In no way should BiS gear be available just based on crafting. SE should do what they did in FFXI. Crafting has 0 BiS pieces at lvl cap, however they can make cursed gear but they require a drop from PvE content to use. All of FFXI's BiS gear comes from Abyssea, Voidwatch, Neo Nyzul, or Legion. A couple pieces are cursed but only a few and there are comparable to non cursed ones that are just drops.
Crafting has its place as starter gear and some high and gear which require you to get a PvE drop to unlock. It just feels dumb when someone can go to the AH with a lot of gil and just buy BiS gear.
In response to the dev post, doesn't that just mean equipment will make even less of a difference than it does now? Are they talking about the base stats in particular? Or the extra stats like attack and enmity, which are also available from materia?
It means pure stat stacking melding won't be as powerful, which is what you're talking about yes?
Actually, this is something unique in XIV that I like myself. BiS gear is all crafted, and it's not nescessarily bad either!The 7 main battle jobs are what I would consider the main jobs. In no way should BiS gear be available just based on crafting. SE should do what they did in FFXI. Crafting has 0 BiS pieces at lvl cap, however they can make cursed gear but they require a drop from PvE content to use. All of FFXI's BiS gear comes from Abyssea, Voidwatch, Neo Nyzul, or Legion. A couple pieces are cursed but only a few and there are comparable to non cursed ones that are just drops.
Crafting has its place as starter gear and some high and gear which require you to get a PvE drop to unlock. It just feels dumb when someone can go to the AH with a lot of gil and just buy BiS gear.
Mind, I do hope that they can implement a sort of 'crafting request' in 2.0 so that one can craft U/U gear for someone else, and for DoL/DoH being far more involved and downright indispensable to acquiring the most powerful gear.
It's simply a matter of refining the current implementation slightly more, really.
Edit: Really, if we DO find a way for the best gear to not be avaiable in the Market Wards and still have crafting and gathering heavily involved in it, would anyone be against it?
That was my first problem, my second being that gear needs to be more important than it is now so that there's a sense of gear progression. I believe I found this video on these forums, but I'll post it again for people to see because I feel it really gets the point across, especially with how they're handling 2.0 in comparison to WoW and XI:
I'm starting to think no one in this thread knows how to play the game if they think all crafted gear is BiS, for everything.Actually, this is something unique in XIV that I like myself. BiS gear is all crafted, and it's not nescessarily bad either!
Mind, I do hope that they can implement a sort of 'crafting request' in 2.0 so that one can craft U/U gear for someone else, and for DoL/DoH being far more involved and downright indispensable to acquiring the most powerful gear.
It's simply a matter of refining the current implementation slightly more, really.
Edit: Really, if we DO find a way for the best gear to not be avaiable in the Market Wards and still have crafting and gathering heavily involved in it, would anyone be against it?
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