Tanking seems to be the exception due to the viability of darklight & miltia gear.For my current Gear for WAR I have 3 GC items, one AF item, 1 melded item, 4 dungeon drops and a crafted ring and a crafted body (no melds yet).
For my current Gear for BLM I have 6 crafted/melded items, 3 dungeon items, 1 militia item, and an item from a stronghold chest.
For my current Gear for WHM I have almost all crafted items except for a Militia belt and AF boots and 2 Blessed jewelry from dungeons (ring and earring). So that's 4 non-crafted items.
As you can see, I think that while melding and crafting are important, Drops are also important. I think it is quite well rounded. I dont' see the need to sideline crafting at all.
But for others, its not quite that way.
For instance, the best BLM setup is roughly 8-9/12 gear slots crafted. How is that balanced?
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