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  1. #11
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Yeah, theres a severe lack of reasons to go out there and do dungeons/quests.

    All of the primal drops can be beaten with melds.
    All AF gear can be beaten with melds.
    Most GC gear is obselte (some nice crafting gear though)

    Whilst i certainly agree that you have to be lucky to get a triple meld gear, I don't agree with it being the best gear for the large majority of slots (this is coming from someone who has almost all crafts at 50) Theres some serious issues with balancing gear atm.

    In my opinion it should be a mix between quest rewards, chest drops, boss drops, gc gear, crafting ect.

    Too much non crafting gear that is too obselete. When we are spending the vast majority of our time farming matts/gil and sitting in town crafting, we have an issue imo.

    Risk = Reward, and that makes sense, but don't ignore other areas where Effort should = Reward too.
    (0)
    Last edited by Avraym; 08-25-2012 at 02:30 AM.

  2. #12
    Player

    Join Date
    Apr 2012
    Posts
    288
    I like the approach listed by the OP. This is how gear progression should work.
    (1)
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  3. #13
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    When most of the best gear is outdone by melded crafted gear, any sense of progression that might've been in the game is lost. Why do Hamlet for anything other than relic if you can simply triple meld crafted gear to beat out Militia gear? Why bother with grinding for GC seals when, once again, if you dump enough money into the wards you're able to come out even or slightly better? Darklight is the only gear in the game that avoids the "beaten by triple/quad meld crafted gear(which is crafted not from rare monsters, but from easily mined cobalt)" standard that most all gear does. BLM is especially guilty of this when their Darklight gear is so worthless.
    So much of this statement right here is false except the BLM part but the rest is BS darklight is a lot of BiS for a lot of classes so this right here makes no sense.

    Take the Darklight set for WAR the none Heavy one it gives 57 VIT and 49 STR and 105 atk. What this set does is let wars max their dmg for any wep they use and lets you get max ATK power from the best food.

    No crafting gear can compare to that, unless you have 5 melds in every slot which i doubt.
    (0)
    Last edited by Firon; 08-25-2012 at 02:40 AM.

  4. #14
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by Avraym View Post
    Yeah, theres a severe lack of reasons to go out there and do dungeons/quests.

    All of the primal drops can be beaten with melds.
    All AF gear can be beaten with melds.
    Most GC gear is obselte (some nice crafting gear though)

    Whilst i certainly agree that you have to be lucky to get a triple meld gear, I don't agree with it being the best gear for the large majority of slots (this is coming from someone who has almost all crafts at 50) Theres some serious issues with balancing gear atm.

    In my opinion it should be a mix between quest rewards, chest drops, boss drops, gc gear, crafting ect.

    Too much non crafting gear that is too obselete. When we are spending the vast majority of our time farming matts/gil and sitting in town crafting, we have an issue imo.

    Risk = Reward, and that makes sense, but don't ignore other areas where Effort should = Reward too.
    Skill is not just figuring out dungeons. Making money and crafting require skill. Nothing wrong with crafted gear equal to or even surpassing dungeon gear as long as it takes more skill (effort).
    (1)

  5. #15
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Avraym View Post
    Yeah, theres a severe lack of reasons to go out there and do dungeons.

    All of the primal drops can be beaten with melds.
    All AF gear can be beaten with melds.

    Whilst i certainly agree that you have to be lucky to get a triple meld gear, I don't agree with it being the best gear for the large majority of slots. Theres some serious issues with balancing gear atm.

    In my opinion it should be a mix between quest rewards, chest drops, boss drops, gc gear ect.

    Too much dungeon loot that is too obselete.
    For my current Gear for WAR I have 3 GC items, one AF item, 1 melded item, 4 dungeon drops and a crafted ring and a crafted body (no melds yet).

    For my current Gear for BLM I have 6 crafted/melded items, 3 dungeon items, 1 militia item, and an item from a stronghold chest.

    For my current Gear for WHM I have almost all crafted items except for a Militia belt and AF boots and 2 Blessed jewelry from dungeons (ring and earring). So that's 4 non-crafted items.

    As you can see, I think that while melding and crafting are important, Drops are also important. I think it is quite well rounded. I dont' see the need to sideline crafting at all.
    (2)
    Last edited by HiirNoivl; 08-25-2012 at 02:38 AM.

  6. #16
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Gidonoidon_Sur View Post
    Skill is not just figuring out dungeons. Making money and crafting require skill. Nothing wrong with crafted gear equal to or even surpassing dungeon gear as long as it takes more skill (effort).
    Really? I didn't realise dungeon drops catered to gil selling.

    I didn't realise that it took big skills to figure out how to double meld. (A system where gear/skill makes no factor towards the outcome whatso ever).
    (0)

  7. #17
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Avraym View Post
    Really? I didn't realise dungeon drops catered to gil selling.
    Wow. Ok. /thread
    (0)

  8. #18
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    No one said they need to "sideline" crafting. Make all gear meldable. Make craftable gear that requires mats from bosses. Problem solved. I realize that crafting is a big part of this game unlike any other MMO, but when you sacrifice ANY sense of progression just so crafters can be happy to sit around in town and craft all day from mats gathered right outside town that require 0 danger or any form of skill, THAT'S when there's a problem like there is now. And materia is nothing more than sitting in Natalan for hours on end grinding on wolves. This game has a severe lack of rewarding players for their skill, and more for how patient they are when it comes to mindless grinding.

    Is the RNG system that's in place now there to draw out 1.0 content until 2.0 arrives? More than likely. That's only half of the problem though. The other half is the problem of, like I previously stated, that gear that can be made with 0 risk or skill involved. The 1.0 engine is a huge limitation as to how high of a skill ceiling they can place on fights, I understand that. This is a thread asking what plans the devs have for 2.0 and how progression will be handled.
    (0)

  9. #19
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by HiirNoivl View Post
    For my current Gear for WAR I have 3 GC items, one AF item, 1 melded item, 4 dungeon drops and a crafted ring and a crafted body (no melds yet).

    For my current Gear for BLM I have 6 crafted/melded items, 3 dungeon items, 1 militia item, and an item from a stronghold chest.

    For my current Gear for WHM I have almost all crafted items except for a Militia belt and AF boots and 2 Blessed jewelry from dungeons (ring and earring). So that's 4 non-crafted items.

    As you can see, I think that while melding and crafting are important, Drops are also important. I think it is quite well rounded. I dont' see the need to sideline crafting at all.
    Tanking seems to be the exception due to the viability of darklight & miltia gear.

    But for others, its not quite that way.

    For instance, the best BLM setup is roughly 8-9/12 gear slots crafted. How is that balanced?
    (0)

  10. #20
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by HiirNoivl View Post
    Wow. Ok. /thread
    How people can defend a system that caters towards gil selling/botting is still unknown to me.
    (0)

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