Results -9 to 0 of 137

Threaded View

  1. #27
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    233
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    I do believe we need battle high, or some kind of "win more mechanic" due to the coin-flip nature of frontlines, and the tendency for matches to drag, and the tendency for the leading team to get gained up on.
    Yes, this is an unbalanced mechanic. But it's essential for good PVP modes. Counterstrike famously has the winning team get more money. Dota 2 or League of Legends has the players who are doing better earn more gold, and therefore more power. This is known as the snowball and it's not just about rewarding players for doing well, but making winning and losing make sense.

    That's not to say comeback mechanics are always bad, but not to the point where losing is winning, because that takes away the actual fun and meaning of a comeback. The rarity and difficulty of comebacks is what gives them value. This is a general issue with game balance in general in PVP modes, where unbalance is far more fun than balance. Unbalance is always needed, unless you want a very boring and predictable game.
    (3)
    Last edited by SalamanderIX; 05-11-2026 at 02:13 AM.