Quote Originally Posted by Aidorouge View Post
Saying I can make a difference/they can be countered is the real BS I've been buying into for all these years, it just took the BH changes to finally shatter that delusion.

I don't know what their intentions were when they made these changes, but it certainly wasn't to encourage better play or increase interest, did the exact opposite for me actually. Premades were already difficult enough to play around while still having enjoyable or viable matches, now its just impossible because there's no stopping or even catching up to a permanent BH5 wall that will always outplay me unless my team has the better premade. I can get stomped or I can be spoon-fed, but I personally DO NOT MATTER towards the outcome so it doesn't matter what I do anymore.
You can’t wake someone who’s pretending to be asleep and you’re a pretty good example of that.
Look at how JP and TC players deal with premades or commanders.
They don’t just run headfirst into coordinated groups.
They disrupt them.
You’ll see tanks and healers, usually paired with a SAM, intentionally pushing into enemy spawn as bait to pull attention away from the main fight.

Why?
Because no premade functions well when a third or even half of an alliance gets dragged out of position chasing distractions.
A premade doesn’t guarantee a win.
It just makes coordinated play more impactful.

And now, with Battle High no longer dropping on death, what’s actually stopping die-hard players from leaning even harder into that kind of disruption strategy?
You keep saying you’ve tried everything, but from my perspective, all you’ve really done is complain about premades instead of adapting.