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  1. #101
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    663
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Overall, I'm not feeling as interested with this latest patch for FL, no clue what direction they are going with it either, so I will probably just take a break from that for now.
    (2)

  2. #102
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    501
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Thing i don't get, is that there hasn't been any explanation or discussion from them, either prior or after, as to why they made this change? I don't recall hearing anything before the patch notes. There's nothing in the specific pvp changes, where it discusses why they make changes to jobs or role actions. Like, what were they hoping to actually achieve? Not what we are interpreting or guessing at. What actually is their logic, for this change?
    (6)

  3. #103
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,192
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Aidorouge View Post
    Lolwut? This change absolutely benefits premades more than ever, making them even more cancerous because there's no longer anything to even remotely stop them once they get rolling (which can happen as early as the first 2 minutes and then its GG for the remaining 6-8 minutes).
    To simply put, I am one of those players people that "Knock" because of experience, adaptability, and strong fundamentals (positioning, timing, map awareness)
    Do I like the change?
    Not really. It’s a nuisance at best, an inconvenience.
    An obstacle?
    Hardly.
    There are two types of players this change really punishes.

    First, the PvE roulette crowd.
    And no, I’m not going to pretend I feel bad for them.
    This is the natural consequence of treating Frontline as nothing more than a tomestone farm.
    I won’t go too deep into this as they often lack of respect of PvP
    If they still choose not to improve then they are the prey for the PvPer.
    Brutal truth: they will always be prey to actual PvPers, with or without Battle High.

    Second, the mediocre players sitting on ranged jobs, spamming AoE and padding damage while fishing for kills.
    They understand PvP at a surface level, but they’re obsessed with inflated numbers and K/D on the scoreboard rather than actual impact.

    With Battle High no longer dropping on death, melee jobs now have more room to scale and stay relevant.
    On NA/EU especially, melee roles tend to be played by more experienced players, the dynamic has shifted.
    They no longer hold the range superiority
    Hunters and prey have effectively swapped roles.

    A level 5 Battle High melee will consistently outperform a level 5 Battle High mediocre ranged player.
    That’s just the reality of the current meta.
    To restate my position: this change is a nuisance.
    I don’t particularly like it, but it doesn’t meaningfully affect me.

    On the positive side (at least for NA/EU), players are now forced to coordinate more whether they like it or not.
    And the previously unhealthy melee:ranged imbalance is finally being addressed.

    As for your fear of premades, honestly, that’s overblown.
    It’s just coordinated play.
    You’re not the only one solo queuing, and not everyone is afraid of going up against organized groups.
    (2)

  4. #104
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,727
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I've played a number of matches with the changes now and personally I'm not a fan. Feels like a lot of the strategy has been removed from the mode.
    (4)

  5. #105
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    803
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Scintilla View Post
    Firstly, my scenario was actually based more on solo play as that is what I do most. Secondly, the maximum party size that can queue together for FL is 4 players.

    However, if you want to apply it to premades: "Hobbling" would be win-trading. It would be me intentionally placing team members in enemy teams to actively sabotage them.
    Q-syncing is a thing though, and certain PVP groups thrive on it by getting an 8-man stack into one team.

    And sabotage isn't out of the question either, given the number of commanders I've seen who actively lead their team into defeat and then have a good laugh about it.
    +++

    But the point remains that the core issue is skill difference. No changes to FL that you make will alter that
    Exactly, there's nothing I can do about being put against or on teams with premades, I win or lose based on which team had the better stack and nothing more. I could bust my ass or AFK and the outcome will still be the same.
    +++

    Defeatism and, yes, a self-fulfilling prophecy.

    You believe there's no hope, so you give up.
    The outcome? You lose. That attitude just snowballs - because you didn't try, the players on your team who are determined are having to work harder to make the difference for your lack of effort, hindering their chances of success.

    So, in effect, you'd be the one doing the hobbling...

    Continue to try and there's always that chance. Stop trying and you're only guaranteed to fail.
    I'll fail regardless of trying though, no amount of effort will change that, and my contribution however much or little will never matter. 20 kills or 20 deaths, same difference, and after years of putting up with the mode getting worse ever since Dawntrail launch I'm done caring. It can be second monitor content while I do/watch something else, and I understand now why so many others give up and stop trying too.
    (0)

  6. #106
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    501
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aidorouge View Post
    snip
    You keep saying there is nothing you can do. BS. You can make a difference. Premades are not insurmountable. You can counter them, but it takes effort. If you queue in with a defeatist attitude, you make things harder for yourself right from the start.

    I hate these BH changes, but you sitting there and going "well, i'm just not even going to make an effort. i'm going to just have it on the second monitor" is why premades have as much success as they do.
    (6)

  7. #107
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    803
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ChrysOCE View Post
    You keep saying there is nothing you can do. BS. You can make a difference. Premades are not insurmountable. You can counter them, but it takes effort.
    Saying I can make a difference/they can be countered is the real BS I've been buying into for all these years, it just took the BH changes to finally shatter that delusion.

    I don't know what their intentions were when they made these changes, but it certainly wasn't to encourage better play or increase interest, did the exact opposite for me actually. Premades were already difficult enough to play around while still having enjoyable or viable matches, now its just impossible because there's no stopping or even catching up to a permanent BH5 wall that will always outplay me unless my team has the better premade. I can get stomped or I can be spoon-fed, but I personally DO NOT MATTER towards the outcome so it doesn't matter what I do anymore.
    (0)

  8. #108
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    206
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aidorouge View Post
    Q-syncing is a thing though, and certain PVP groups thrive on it by getting an 8-man stack into one team.
    Q-Syncing is a thing, yes. But it only attempts to put a group of regulars in the same match - they have zero control over whether they're put together or vs each other and, quite frankly, they don't care which it is. They just like competing with or against friends, not only because it can initiate some healthy competition between each other but also in the hope that it makes games a bit more interesting when there's more regular players involved, rather than the ridiculously slow and mind-numbing games that you get with full rouletter teams. It would be exceptionally egotistical to think that they only play to make your game a misery - they play often because they enjoy it, they play well because they play often, they gain BH quickly because they play well, and now they don't lose that BH there is more value to an aggressive playstyle.

    Quote Originally Posted by Aidorouge View Post
    And sabotage isn't out of the question either, given the number of commanders I've seen who actively lead their team into defeat and then have a good laugh about it.
    All of this is entirely in your own head. The whole world is not out to get you as you seem to believe. No commander will actively seek to lead their team to a defeat. Does having a commander mean a guaranteed win? No, but their decisions will have been made with the intent to win and (usually) will have been made with far better thought and awareness than the 'focus objectives' crowd would ever want to admit to

    Quote Originally Posted by Aidorouge View Post
    Exactly, there's nothing I can do about being put against or on teams with premades, I win or lose based on which team had the better stack and nothing more. I could bust my ass or AFK and the outcome will still be the same.
    There is something you can do: practice and improve. The more players who try to do this, the more that gap between regulars and casuals will narrow and the harder time the regulars will have.

    Look for tips or advice, try to be more aware of your surroundings. If you're teamed with a group of these regulars, see how they approach things. Be mindful of what's going on beyond the next objective: is there an opportunity to flank your enemies meanwhile you're wasting it just licking ice? If there's a troublesome player on the enemy team, try to counter them: MNK is probably one of the best classes to challenge an enemy player as it's not something that can be avoided without cover, but even just knowing when to apply cc or knockbacks as whatever class you play can help.

    Quote Originally Posted by Aidorouge View Post
    I'll fail regardless of trying though, no amount of effort will change that, and my contribution however much or little will never matter. 20 kills or 20 deaths, same difference, and after years of putting up with the mode getting worse ever since Dawntrail launch I'm done caring. It can be second monitor content while I do/watch something else, and I understand now why so many others give up and stop trying too.
    Everyone seems to default to the 'no-one else will bother and as much as I try, I can't manage it alone, so I might as well not bother either'. All expecting someone else to make the first step. You and anyone can make that first step. Sure, nothing is going to change overnight and it can feel like a losing battle. I know as it was the same way I felt when I started FLs - annoyed with premades who I felt were clearly ruining the game, trying to get my achievements only to get endless spams of losses. How things have changed now... all from the decision to try to learn how to oppose them, rather than just give up
    (2)

  9. #109
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,192
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Aidorouge View Post
    Saying I can make a difference/they can be countered is the real BS I've been buying into for all these years, it just took the BH changes to finally shatter that delusion.

    I don't know what their intentions were when they made these changes, but it certainly wasn't to encourage better play or increase interest, did the exact opposite for me actually. Premades were already difficult enough to play around while still having enjoyable or viable matches, now its just impossible because there's no stopping or even catching up to a permanent BH5 wall that will always outplay me unless my team has the better premade. I can get stomped or I can be spoon-fed, but I personally DO NOT MATTER towards the outcome so it doesn't matter what I do anymore.
    You can’t wake someone who’s pretending to be asleep and you’re a pretty good example of that.
    Look at how JP and TC players deal with premades or commanders.
    They don’t just run headfirst into coordinated groups.
    They disrupt them.
    You’ll see tanks and healers, usually paired with a SAM, intentionally pushing into enemy spawn as bait to pull attention away from the main fight.

    Why?
    Because no premade functions well when a third or even half of an alliance gets dragged out of position chasing distractions.
    A premade doesn’t guarantee a win.
    It just makes coordinated play more impactful.

    And now, with Battle High no longer dropping on death, what’s actually stopping die-hard players from leaning even harder into that kind of disruption strategy?
    You keep saying you’ve tried everything, but from my perspective, all you’ve really done is complain about premades instead of adapting.
    (3)

  10. #110
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    501
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aidorouge View Post
    Saying I can make a difference/they can be countered is the real BS I've been buying into for all these years, it just took the BH changes to finally shatter that delusion.

    I don't know what their intentions were when they made these changes, but it certainly wasn't to encourage better play or increase interest, did the exact opposite for me actually. Premades were already difficult enough to play around while still having enjoyable or viable matches, now its just impossible because there's no stopping or even catching up to a permanent BH5 wall that will always outplay me unless my team has the better premade. I can get stomped or I can be spoon-fed, but I personally DO NOT MATTER towards the outcome so it doesn't matter what I do anymore.
    Playing paladin, monk, even bard if you actually use your abilities. You can be disruptive and make a difference for your team. I queue solo and as part of a premade teams. It is infinitely harder to win, when we are stacked with players like you, who just give up and dont make any effort. Playing against premades on solo queue, yes, it is 100% possible to disrupt them.

    But sure, give up and blame premades
    (1)

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