Quote Originally Posted by Scintilla View Post
If we lose, did we fight a good game and hold our own? Is there anything I could do differently to maybe help swing it a bit more in our favour next time? If it wasn't close, there's very clearly a strong ability difference between the teams, but why is this blindly labelled as a 'cancerous premade' fault, rather than considering your own teams performance?

Completely unrelated scenario:
I'm entering a race/match/competition. I've practiced really hard for months and worked to improve my ability ready for this event. Many of the people I'm vs haven't really bothered to practice at all, they just want to get it over with. Event day comes: I try my best, I win. My competitors then begin to complain that it's unfair and I only won because I'm a 'try-hard' who's dominating. They claim that the whole process was a fix in my favour.

Sound familiar?
Except in your "scenario" you had anywhere from 3 to 7 other people hobbling other racers to make sure they took the placements right behind you. It's indeed fixed in your favor when they're collaborating to make sure nobody places above 5th or 9th outside of your friend group.
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Quote Originally Posted by Scintilla View Post
The excuse used to be that these 'premades' would continuously wipe less good teams, making BH very hard for those teams to get and keep, making it harder to counter. That excuse no longer exists.

I completely get the frustration when you're stuck in a team who seems to be getting nowhere, but the blame for that does not lie on regular players, as is the usual default excuse. There is only one way that the system will change from what it is now and that's if more casual players began to push themselves in PvP, not just in ability but in keeping a competitive, improvement-driven attitude.

Defaulting to 'premade's fault', 'why bother?', 'who cares' after losses is a self-fulfilling prophecy.
It's not self-fulfilling prophecy, it's playing the mode as intended now. Either be in a premade, or accept being a useless solo-queuer. Until now I've avoided lethargic play, but this change actually ENCOURAGES it because matches can be called faster than ever, and there's NO counter play when you can't do anything against the teams that built BH5 first. Comebacks and upsets were already unicorns, now they're just extinct.

Giving up is the only choice for someone in my position, and I'm "just here for the Series XP" from now on because I'm not going to be gaslit into thinking I can contribute anymore, and the only "improvement" to be found here is if I party up with others and hop into voice chat.