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  1. #24
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    203
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Alahard View Post
    That is what I have noticed in FL also. Had a match yesterday where 20+ BH happened on a team within minutes and ignored the objectives just by wrapping around and pinching one team from behind.
    Guess which team won in total domination shortly after.
    In all honesty, this was able to happen anyway, even before these BH changes. One coordinated team flanking and wiping the other two would've got to BH5 in no time and with the two wiped teams still likely to be low BH, it would've been hard then to catch up.

    The BH change, while not perfect, was supposed to help by:
    1. Rewarding the victims with more BH points when they did kill one of the coordinated team (whereas before they would just get a set amount)
    2. Allowing the victims to keep their BH if they got wiped again, still maintaining their chance to regroup and counter (whereas before they would've been 'reset')

    Where the theory falls apart is that the victim teams often become victims through their own passiveness. They don't push to gain BH, so they don't gain it. Partially because of this:

    The fact that ignoring the objective, in an objective based pvp mode is just so significant to winning seems wrong.
    It is a PvP duty. I'm not saying that objectives have no place or value, as they can heavily influence a game, but they are somewhat secondary. Dominate in PvP, farm your BH, and the objectives tend to come easily.

    Too many games have ended in a loss because the team were focusing on a long fight with 3rd place over an S-Rank, while the winning team were allowed to take an A rank unchallenged. Why? "S is worth more".
    How many times have I read the phrase "Let them fight"?
    Or "Ignore mid" in Onsal, despite the mid node being the one to hand first place the win, while they went off to fight 3rd place for another node because "mid is a waste of time".
    Entire teams running back to get an uncontested node just outside of respawn.
    Teams just running to whatever objective spawns first/closest, again, with no attention to score
    And that's not to mention the objective-focus in Shatter...

    Edit:
    For example:


    First Seal Rock game of the day. Yellow on the edge of winning, they're pushing red back, farming them for points. Meanwhile blue.... yep, they just sat there.

    At least with the loss of BH on death you could potentially de power an overwhelming foe.
    You could, true. But, if they were that overwhelming, chances are they'd regain that BH pretty quickly anyway. It'd be a loss for them sure, but unlikely something game-changing.

    The change seems to have been intended to hand casuals more support. But, as usual, many of them aren't bothering to use the gift that's been given to them.
    (1)
    Last edited by Scintilla; 05-02-2026 at 09:14 PM.