Quote Originally Posted by ThreeBeastSmile View Post
They sound even more scared to play melee than over here, and they have a strong preference for ranged. Still, the lack of confidence in their words for the melee position is perplexing. Could be a translation limitation though.

tl;dr Reading that they like the changes based on the spooks around playing melee is just sorta disheartening, that's all.
I did read over the thread that you linked, I've not checked any others though.

I still wouldn't say they sound even more fearful of melee than here (quite frankly, I don't think that's possible!), just that they have a similar ratio of ranged:melee to here. Many seem to view the change positively, saying it's led to more aggressive games and they seem to hope that this will encourage more players to try melee.

What did surprise me, though, was that Swift was so popular there? I'm genuinely baffled as to why because, while helpful in some scenarios, it seems the least useful of all three - even before the update. Unless it is the differing playstyles between the communities? The more aggressive, commanded, flank-heavy games may make an emergency exit button more valuable. Whereas here, it's not really warranted.
Similarly, using Bloodbath or not, if focus is extremely heavy even a class like VPR might not live out their scales for the HP gain to even apply. So, if it is a more generally aggressive and coordinated playstyle there, perhaps that's another reason they didn't value Bloodbath as much as it's valued here.
As for Smite... it's more for use in picking off single <20% HP targets. If everything is quickly wiped in a flank, you're not really going to be using it all that much beyond deleting the few remaining survivors.

That said, for any of these possible explanations to apply, I'm probably seriously overestimating the coordination and aggressive play on JP.