All the melee have great escapes, yeah. Even as a MNK or VPR, if you are ever in trouble and don't have a line of sight to someone to zip towards, it was probably not a fight to be in. For dealing with cc, it's ideal to use guard or purify before it hits, rather than after. SAM and VPR even get a free ticket out in their base kits.
Not that Swift isn't useful per se, but I'd gladly spend the MP to get in or out and have a tool that either gives me an early BH curve or, in the case of SAM especially, ridiculous sustain. Just millions and millions of healing, which now has a damage boost for some reason.



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