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  1. #71
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,332
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Before that patch, could you elaborate on why you'd not use Swift on melee? I personally found it extremely convenient to be able to do whatever I wanted and get away with it on specific jobs. Especially handy to dodge premade attempts or certain LBs used by competent players to ruin your BH.
    But, I'm mostly a CC player, and not especially a FL tryhard by any means. I've always found smite pretty overblown for what it does—but I do use it on certain melees that already have escape options and a lack of offensive power like RPR.

    After the changes to BH though, and smite going through guard now, yeah, I'm probably gonna be a lot less inclined to use Swift ever.

    Quote Originally Posted by VictorSpoils View Post
    Because every single match has two teams trying to win. All of the people that refuse to fight anyone are conveniently funneled onto your team. This is how three-team PvP operates, and the matchmaking in this game does not reward individual performances.
    Not in my experience. There is always some manner of unavoidable discrepancy between teams born out of rng, but this specific example is far from the norm so far from what I've seen. I've had a lot of games where a more organic spread between all teams.
    I only took this example to illustrate that a lot of players still struggle to gain BH up.
    (1)
    Last edited by Valence; 05-01-2026 at 05:14 PM.
    Secretly had a crush on Mao

  2. #72
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    206
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ThreeBeastSmile View Post
    Extra: quick skim of some JP stuff, and there's actually positive press for it. Uh-oh.

    (3 out of 4 I randomly checked across that page and the previous one had praise for it. Region diff?)
    From what I understand, the approach to PvP within the JP community and the EU community are vastly different.

    JP tend to be more driven and performance focused than EU, who largely take the 'who cares' attitude. They'll more readily engage within PvP and an aggressive style of play and will willingly follow the lead of commanders. I've seen commanded games there myself and heard of games in which all 3 teams are led by a commander, leading to very tactical and aggressive play. That's not to say that's what every JP player/game is like, but there seems to be more engagement with PvP there.

    EU, on the other hand, has a huge proportion of 'don't care' players. Most are only there to do their roulette and get out, with many playing while watching a show on another screen or just outright AFK. Some will intentionally feed the winning team purely to try to end the game faster. There is a lot of PvP-avoidance and objective-focus in EU games ("let them fight, get the nodes" etc.) because of the attitude and experience of much of the playerbase. Unlike JP who will look to support commanders, a lot of EU players don't bother, either ignoring their commanders calls or being downright rude towards them. And best chance you'll have of seeing a fully commanded game in EU is during PvP community events where many regulars will queue up together to compete.

    That said, having only played a couple of FL games on the JP data-centers myself, everything I'm saying is largely based upon experiences I've heard from PvP friends who do play across the communities. But there does seem to be a notable difference between EU and JP approaches to FL. Whether this is part of what's contributing towards a difference in reaction to the changes, perhaps.
    (0)
    Last edited by Scintilla; 05-01-2026 at 09:26 PM.

  3. #73
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,187
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Valence View Post
    Before that patch, could you elaborate on why you'd not use Swift on melee? I personally found it extremely convenient to be able to do whatever I wanted and get away with it on specific jobs. Especially handy to dodge premade attempts or certain LBs used by competent players to ruin your BH.
    But, I'm mostly a CC player, and not especially a FL tryhard by any means. I've always found smite pretty overblown for what it does—but I do use it on certain melees that already have escape options and a lack of offensive power like RPR.
    All the melee have great escapes, yeah. Even as a MNK or VPR, if you are ever in trouble and don't have a line of sight to someone to zip towards, it was probably not a fight to be in. For dealing with cc, it's ideal to use guard or purify before it hits, rather than after. SAM and VPR even get a free ticket out in their base kits.

    Not that Swift isn't useful per se, but I'd gladly spend the MP to get in or out and have a tool that either gives me an early BH curve or, in the case of SAM especially, ridiculous sustain. Just millions and millions of healing, which now has a damage boost for some reason.
    (0)

  4. #74
    Player
    Deccado's Avatar
    Join Date
    Jul 2019
    Posts
    20
    Character
    Claidheamh Mor
    World
    Cuchulainn
    Main Class
    Warrior Lv 66
    Quote Originally Posted by VictorSpoils View Post
    They're all always close. There was once a time when you could have blowout victories in this mode, which were especially good because they were quicker. Now, victories are scarce and are always nail-biters, if not flukes.

    Solo queue, meanwhile, is a waste of time for the win achievements. Premade leaders effortlessly get 200 wins a month. Pity they're all private friend groups so you won't be joining any.
    I used to find that probably 3-4 out of 5 matches, you would have one team who would get picked on at the beginning, who would almost never make a comeback. Usually, one of the other teams would end up just mindlessly continuing the attack (Even if being asked repeatedly to stop), while the 3rd ran around and captured nodes for an easy win.

    While it is still early, I would say that this kind of match has been closer to 1-2 out of 5 for me this week.

    A good premade would obviously throw this out of the window, but I think that will always be the case. I also think that I probably don't run into them as often due to the times that I play, which could be a pretty big factor.


    Quote Originally Posted by ChrysOCE View Post
    I'd love to find these games where you guys are getting close fought matches down to the wire. Mostly, they have been blowouts with it being incredibly difficult, if not impossible, to claw back advantage from any team that gets to an initial lead. You can claw back some points, from kills. But you can't really take any advantage off the lead team. You chip their points, they just come right back, with their full BH and unload their reset abilities on you.
    I am starting to wonder if a lot more of this is down to time of day and DC than I would have expected? I play on Crystal, usually for a few hours after daily reset, but jump over to Primal at times as you do tend to find a bit more coordination there.

    It is also making me wonder how the move to cross-region queues will impact things.
    (0)

  5. #75
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    467
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deccado View Post
    Legitimate question for those who are so set against this; how is it actually impacting your matches?

    As a middling solo queue player, I am finding my matches are actually really close for the most part, which is making them a lot more fun. It is making me wonder, though, whether the changes are lessening the gap between the higher skill players and the rest of us, and whether that was the idea.
    Matches are now even more one sided than ever before. Before the patch, PvP-centric players knew that building BH at the beginning of the match gives the highest chance of winning, the BH change makes it even more-so. The team that pushes for early aggression (usually due to having more knowledgeable PvP players) get to run away with the match. If you're not on the stacked team, it is impossible to target those high priority targets due to their entire team having BH5, and it's even harder to quickly spot them amongst the sea of BH5s, so you can't even focus target and knock down those high priority target's BH anymore, so they're always going full bore throughout the entire match.

    All the trash crybabies that complained about BH, has made Frontlines significantly worse as a result, and the funny part is, even with the change, they still can't even manage to make it to BH5 before the end of the match.

    Quote Originally Posted by Fawkes View Post
    This feels like "Battle High is going away in 8.0, enjoy it while you can"
    Hopefully sooner, rather than later. Current BH system has made playing solo tank/melee even worse and frustrating.

    Went from being able to engage with rampage/full swing on tank jobs, to rampart being a requirement.
    (5)
    Last edited by MisterNublet; 05-02-2026 at 12:32 AM.

  6. #76
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,187
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I thought about it and I don't even think the BH change is good for the base player. If something is guaranteed, it stops having meaning. Think they felt happier getting it when it was less common. In my 3k matches, I just obtain it early and never have to think about it. For a lot of players, it felt like an achievement. In short, I don't think this is a good change for anyone.
    (3)

  7. #77
    Player
    JohncarterIx's Avatar
    Join Date
    Dec 2021
    Location
    ny
    Posts
    465
    Character
    John Carterix
    World
    Behemoth
    Main Class
    Archer Lv 90
    the new dye stink we use to get all colors now just white and now they force you to buy green cans = unacceptable
    (0)

  8. #78
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,332
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Esmoire View Post
    All the melee have great escapes, yeah. Even as a MNK or VPR, if you are ever in trouble and don't have a line of sight to someone to zip towards, it was probably not a fight to be in. For dealing with cc, it's ideal to use guard or purify before it hits, rather than after. SAM and VPR even get a free ticket out in their base kits.

    Not that Swift isn't useful per se, but I'd gladly spend the MP to get in or out and have a tool that either gives me an early BH curve or, in the case of SAM especially, ridiculous sustain. Just millions and millions of healing, which now has a damage boost for some reason.
    SAM has zero escape too though. You just have to hope that an enemy is somehow behind you and allows you to jump at them which is a big if. So what do you do once you're out of bloodbath? If you start running you can't really bloodbath anymore. If bloodbath is over, what do you do to get out?
    (1)
    Secretly had a crush on Mao

  9. #79
    Player
    ThreeBeastSmile's Avatar
    Join Date
    Jul 2014
    Posts
    110
    Character
    Raccam Tantaram
    World
    Omega
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Scintilla View Post
    From what I understand, the approach to PvP within the JP community and the EU community are vastly different.
    Oh I know they have their differing playstyle. If you go and run a translator over it though that's the ????

    They sound even more scared to play melee than over here, and they have a strong preference for ranged. Still, the lack of confidence in their words for the melee position is perplexing. Could be a translation limitation though.

    I've observed that their matches can have rather low overall damage output lately (or last I peeked anyway), which only emphasizes how little slugfest-ish PvP they do outside of what commander-san demands of them. It's one very quick clash and leave on maps like SR.

    When I've participated myself, I've been delighted by their bemusement observing my madcap roamer antics, and the confusion is mutual when sometimes they just... don't seem to know what to do about my hyper aggression and I'm just wondering wth is going on lol. This was mostly on BR though; I only really went over there for BR (besides arena) after hearing they prefer to do splits on bases, many moons ago. I really don't like how they play the other maps, though I have rolled with them some.

    I mean, respect to the overclocked hive cohesion (on average) I guess, but it's just my polar opposite. I enjoy more chaos, and I don't especially care to be directed around like a drone. It's not fun to me to do stuff by exhaustively basic rote on cooldown, then be idle all other times. Also the ping...

    tl;dr Reading that they like the changes based on the spooks around playing melee is just sorta disheartening, that's all.

    ~~~

    Quote Originally Posted by Valence View Post
    Before that patch, could you elaborate on why you'd not use Swift on melee?
    Yep. Yep.

    (Although I did use Swift on MNK as standard, never did use it on anything else)

    [also going to spoiler this reply rather than make two separate posts]

    SAM Bloodbath - old synergy from ShB. Chiten reflect procs under it are very strong and I've survived some pretty hard focus even with a MNK LB thrown in. I've had far greater LB yields than with using Swift. Escape principle is simple: since you're leaning heavily into Bloodbath to heal, you'll have more MP to stack Resilience against Meikyo immunity overlap. Really just depends how well you use those windows. You can rather easily stroll away tbqh. Just don't overstay, be aware of your remaining options, and be aware of just what's looking at you that can do a thing that's not normal cc. (Also it was stronger in previous patches where it was 6 secs, then 4 secs, then 5 secs now).

    RPR Smite - RPR has literally wraith-like elusiveness on a short cooldown that allows you to pop in, execute, and return over a distance of up to 30y. Also extra damage under its damage compiler Death Warrant. No-brainer choice.

    DRG Bloodbath - my least played melee. The +damage they added beefs up LB further though and ofc gives DRG a bit more sustain than they would normally have.

    NIN Smite - incredibly oppressive when LB is ready in being able to easily edge HP into the threshold near instantly following a no shot attack (or intentionally combo'd). The fact that it even has 10y range and ofc resets on kill before the patch as well. This is what prompted my reaction, since now not even a pre-emptive Guard is that useful against it.

    VPR Bloodbath/Smite - when native Backlash leech is somehow not good enough? Bloodbath got ya back. Smite I stopped using as much after the attack buff on Bloodbath got added to it, but Smite was just to increase overall lethality and also taking advantage of World-swallower's debuff.

    All in all, if you had confidence in how to get out of a situation, it was better to take something other than Swift imo. Still is.
    (0)

  10. #80
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,187
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Valence View Post
    SAM has zero escape too though. You just have to hope that an enemy is somehow behind you and allows you to jump at them which is a big if. So what do you do once you're out of bloodbath? If you start running you can't really bloodbath anymore. If bloodbath is over, what do you do to get out?
    I don't know if it's also because I play a lot of tank so I am just used to it, but an extra CD that gives you cc immunity is pretty damn good for getting out. You'll be staying in and dealing more damage for longer with Bloodbath.
    (1)

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