
Originally Posted by
Scintilla
From what I understand, the approach to PvP within the JP community and the EU community are vastly different.
Oh I know they have their differing playstyle. If you go and run a translator over it though that's the ????
They sound even more scared to play melee than over here, and they have a strong preference for ranged. Still, the lack of confidence in their words for the melee position is perplexing. Could be a translation limitation though.
I've observed that their matches can have rather low overall damage output lately (or last I peeked anyway), which only emphasizes how little slugfest-ish PvP they do outside of what commander-san demands of them. It's one very quick clash and leave on maps like SR.
When I've participated myself, I've been delighted by their bemusement observing my madcap roamer antics, and the confusion is mutual when sometimes they just... don't seem to know what to do about my hyper aggression and I'm just wondering wth is going on lol. This was mostly on BR though; I only really went over there for BR (besides arena) after hearing they prefer to do splits on bases, many moons ago. I really don't like how they play the other maps, though I have rolled with them some.
I mean, respect to the overclocked hive cohesion (on average) I guess, but it's just my polar opposite. I enjoy more chaos, and I don't especially care to be directed around like a drone. It's not fun to me to do stuff by exhaustively basic rote on cooldown, then be idle all other times. Also the ping...
tl;dr Reading that they like the changes based on the spooks around playing melee is just sorta disheartening, that's all.
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Originally Posted by
Valence
Before that patch, could you elaborate on why you'd not use Swift on melee?
Yep. Yep.
(Although I did use Swift on MNK as standard, never did use it on anything else)
[also going to spoiler this reply rather than make two separate posts]
SAM Bloodbath - old synergy from ShB. Chiten reflect procs under it are very strong and I've survived some pretty hard focus even with a MNK LB thrown in. I've had far greater LB yields than with using Swift. Escape principle is simple: since you're leaning heavily into Bloodbath to heal, you'll have more MP to stack Resilience against Meikyo immunity overlap. Really just depends how well you use those windows. You can rather easily stroll away tbqh. Just don't overstay, be aware of your remaining options, and be aware of just what's looking at you that can do a thing that's not normal cc. (Also it was stronger in previous patches where it was 6 secs, then 4 secs, then 5 secs now).
RPR Smite - RPR has literally wraith-like elusiveness on a short cooldown that allows you to pop in, execute, and return over a distance of up to 30y. Also extra damage under its damage compiler Death Warrant. No-brainer choice.
DRG Bloodbath - my least played melee. The +damage they added beefs up LB further though and ofc gives DRG a bit more sustain than they would normally have.
NIN Smite - incredibly oppressive when LB is ready in being able to easily edge HP into the threshold near instantly following a no shot attack (or intentionally combo'd). The fact that it even has 10y range and ofc resets on kill before the patch as well. This is what prompted my reaction, since now not even a pre-emptive Guard is that useful against it.
VPR Bloodbath/Smite - when native Backlash leech is somehow not good enough? Bloodbath got ya back. Smite I stopped using as much after the attack buff on Bloodbath got added to it, but Smite was just to increase overall lethality and also taking advantage of World-swallower's debuff.
All in all, if you had confidence in how to get out of a situation, it was better to take something other than Swift imo. Still is.