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  1. #26
    Player
    jollibeelovely's Avatar
    Join Date
    May 2026
    Posts
    1
    Character
    Sola Mola
    World
    Marilith
    Main Class
    Dragoon Lv 71
    as a pvp main im devastated by the changes in battle high. i'm considering taking a break from playing for a while u_u);

    we are already seeing skilled players divebomb unsuspecting teams without consequence of losing their bh if they die. battle high five does NOTHING to help people who still don't know what they're doing - it's also bad from a strategic perspective because you have no idea who to focus attack, who to protect; who got their BHV from earning it and who got it from afking? this is like dumbing down savage raids because the people who dont even like savage can't clear it.

    i don't understand what the intent was. if they wanted to drive engagement up, battle high was never the problem. people didn't avoid fights because they didn't want to lose battle high, it came from an inherent fear of getting your butt kicked, which is just how pvp goes!

    if they wanted teams to focus on overall score instead of personal gain, players are STILL not paying attention to the score, and once again, battle high was not relevant to that issue. in the matches i've been playing, it hasn't made any difference in shortening the gap between team scores either. i had a team on onsal end with only 800/1400 points, and that won't be the first or last time we see that.

    this change does not level out the playing field by putting everyone on equal ground. even if all 72 players had permanent battle high five, this makes coordinated team bursts even more devastating, because they can now do all that damage in a shorter span of time, and no one can stop them, and they go unpunished for it, and they are doing it again, and again, and again.

    this also discourages improvement. most people already don't care about the outcome of their game and now they don't even care about personally doing well. when i was first starting out, i didn't really see the appeal of battle high - but as i was getting assists and knockouts, and getting more and more battle high, it was motivation to get better, so i could achieve battle high five AND keep it. it's risky, but it's an accomplishment, a reward that is *earned*. why work hard when you can get to the same place by doing nothing?

    it seems like this change came from a gross misunderstanding of pvp, which is not surprising considering that people can still have the pvp mentor crown without ever stepping foot into pvp, but still incredibly disappointing. i think the worst part is, NO ONE ASKED FOR THIS. there are endless very valid critiques and complaints about the current frontlines system and instead of fixing any of that, they added a change that no one even considered asking for. it brings on heaps and heaps more of problems that i'm unsure they'll ever do anything about because this change comes from such a tone-deaf place.

    i'll be huffing copium that they'll consider walking this back
    (8)
    Last edited by jollibeelovely; 05-01-2026 at 01:09 PM.